Raids
Lv. 20
1218 -
1286 CP
Raids (WB)
Lv. 25
1523 -
1607 CP
Eggs
Lv. 20
1218 -
1286 CP
Research
Lv. 15
914 -
964 CP
Max CP
Lv. 50
2544 CP
View all Tinkaton 100% IV (hundo) Combat Power values by encounter type.
A hundo Tinkaton caught from a raid battle will have a CP of 1286 or 1607 when weather boosted in Overcast (Cloudy) or Snow weather. A hundo Tinkaton caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 964. A hundo Tinkaton when fully powered up to Level 50 will have a maximum CP of 2544.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515964
1286
1607
2544
97.8%
141515959
1278
1598
2529
97.8%
151415962
1283
1604
2538
97.8%
151514962
1283
1604
2538
95.6%
UL #1131515953
1271
1588
2514
95.6%
141415956
1275
1594
2523
95.6%
141514956
1275
1594
2523
95.6%
151315960
1280
1600
2532
95.6%
151414960
1280
1600
2532
95.6%
151513960
1280
1600
2532
93.3%
121515947
1263
1579
2499
93.3%
131415951
1268
1585
2508
93.3%
131514951
1268
1585
2508
93.3%
141315954
1272
1590
2517
93.3%
141414954
1272
1590
2517
93.3%
141513954
1272
1590
2517
93.3%
151215957
1277
1596
2526
93.3%
151314957
1277
1596
2526
93.3%
151413957
1277
1596
2526
93.3%
151512957
1277
1596
2526
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2181
2575
167
180
50
2156
2544
166
178
49
2130
2514
165
177
48
2105
2484
164
176
47
2079
2454
163
175
46
2054
2425
162
174
45
2029
2395
161
173
44
2004
2366
160
172
43
1980
2337
159
171
42
1955
2308
158
170
41
1931
2279
157
169
40
1907
2250
156
168
39
1879
2218
155
167
38
1852
2186
154
165
37
1825
2154
153
164
36
1798
2122
151
163
35
1770
2090
150
162
34
1743
2058
149
160
33
1716
2025
148
159
32
1689
1993
147
158
31
1662
1961
146
157
30
1634
1929
144
155
29
1580
1865
142
153
28
1525
1800
139
150
27
1471
1736
137
147
26
1416
1672
134
145
25
1362
1607
132
142
24
1307
1543
129
139
23
1253
1479
126
136
22
1198
1414
124
133
21
1144
1350
121
130
20
1089
1286
118
127
19
1035
1221
115
124
18
980
1157
112
120
17
926
1093
109
117
16
871
1029
105
113
15
817
964
102
110
14
762
900
98
106
13
708
836
95
102
12
653
771
91
98
11
599
707
87
94
10
545
643
83
89
9
487
575
79
85
8
429
507
74
79
7
372
439
69
74
6
314
371
63
68
5
257
303
57
61
4
199
235
50
54
3
142
167
42
45
2
84
99
32
35
1
26
31
18
20
Best PvP IVs (Rank 1)
Great League
1/14/14
1497 CP · Lv 25.5
Ultra League
13/15/15
2499 CP · Lv 49.5
Little Cup
3/14/14
500 CP · Lv 8.5
Master League
15/15/15
2544 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Tinkaton before you spend any Stardust.







Tinkatuff










