| TM002 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy |  | - | 100 | 20 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM033 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | Grass |  | 60 | - | 20 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Fire |  | - | - | 5 |
| TM056 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | Grass |  | 25 | 100 | 30 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM071 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | Grass |  | 80 | 100 | 15 |
| TM081 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Grass |  | - | 100 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | Grass |  | 75 | 100 | 10 |
| TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | Grass |  | 90 | 100 | 10 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM133 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | Ground |  | 90 | 100 | 10 |
| TM137 | Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | Grass |  | - | - | 10 |
| TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | Grass |  | 130 | 90 | 5 |
| TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM190 | Solar Blade The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | Grass |  | 125 | 100 | 10 |
| TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. | Normal |  | 50 | 100 | 10 |