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National Dex / Metang

Metang

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Metang

#0375 in the National Pokédex • Iron Claw Pokémon

Metang sprite

Normal

Shiny Metang sprite

Shiny

Pokémon HOME art

Details

Category

Iron Claw Pokémon

Height

1.2 m (3'11")

Weight

202.5 kg (446.4 lbs)

National Pokédex

#0375
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Metang, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Beldum

Beldum

#0374

Level 20

Metang

Metang

#0375

Metang

Metang

#0375

Level 45

Metagross

Metagross

#0376

Metagross

Metagross

#0376

Mega Evolution

Mega Metagross

Mega Metagross

#0376

Metang sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Metang in Pokémon GO
Shiny Metang in Pokémon GO

Main Series

Legends: Z-A

2025

Metang in Pokémon Legends: Z-A
Shiny Metang in Pokémon Legends: Z-A

Scarlet & Violet

2022

Metang in Pokémon Scarlet & Violet
Shiny Metang in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Metang in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Metang in Pokémon Sword & Shield
Shiny Metang in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Metang in Pokémon Ultra Sun & Ultra Moon
Shiny Metang in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Metang in Pokémon Sun & Moon
Shiny Metang in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Metang in Pokémon Omega Ruby & Alpha Sapphire
Shiny Metang in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Metang in Pokémon X & Y
Shiny Metang in Pokémon X & Y

Black 2 & White 2

2012

Metang in Pokémon Black 2 & White 2
Shiny Metang in Pokémon Black 2 & White 2

Black & White

2010

Metang in Pokémon Black & White
Shiny Metang in Pokémon Black & White

HeartGold & SoulSilver

2009

Metang in Pokémon HeartGold & SoulSilver
Shiny Metang in Pokémon HeartGold & SoulSilver

Platinum

2008

Metang in Pokémon Platinum
Shiny Metang in Pokémon Platinum

Diamond & Pearl

2006

Metang in Pokémon Diamond & Pearl
Shiny Metang in Pokémon Diamond & Pearl

Emerald

2004

Metang in Pokémon Emerald
Shiny Metang in Pokémon Emerald

FireRed & LeafGreen

2004

Metang in Pokémon FireRed & LeafGreen
Shiny Metang in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Metang in Pokémon Ruby & Sapphire
Shiny Metang in Pokémon Ruby & Sapphire
Pick a game to see what Metang learns there.
Metang in Legends: Z-A

Moves Metang learns by leveling up in Legends: Z-A.
Class
Evo.Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
Evo.Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Steel50--
StartBullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Steel30--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
6Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
18Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
26Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
34Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
42Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
50Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
54Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
58Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
Moves Metang can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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