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B2/W2 / Pokédex

Metang

Metang

#263 in the Black 2 and White 2 Pokédex • Iron Claw Pokémon

Metang

#263 in the Black 2 and White 2 Pokédex • Iron Claw Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Beldum

Metagross

Metang normal sprite

Normal

Shiny Metang sprite

Shiny

Metang

Iron Claw Pokémon

#263
SteelPsychic

Height

1.2 m (3'11")

Weight

202.5 kg (446.4 lbs)

Abilities

Clear BodyLight Metal(Hidden Ability)

It's Super Effective

Damage multipliers Metang takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ground

Resists

Poison

Psychic

0.25×

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #263
EV yield
2 Def
Catch rate
3
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

Pokémon White 2 box art

Pokémon White 2

It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Beldum

Beldum

#262

Level 20

Metang

Metang

#263

Metang

Metang

#263

Level 45

Metagross

Metagross

#264

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (forest)

Walking in dark grass505%

-

Giant Chasm

Giant Chasm (forest)

Walking in dark grass524%

-

Giant Chasm

Giant Chasm (forest)

Walking in dark grass521%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave455%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave474%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave471%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass505%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass524%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass521%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave455%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave474%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave471%

-

Giant Chasm

Giant Chasm (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto45-4910%

-

White 2
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (forest)

Walking in dark grass505%

-

Giant Chasm

Giant Chasm (forest)

Walking in dark grass524%

-

Giant Chasm

Giant Chasm (forest)

Walking in dark grass521%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave455%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave474%

-

Giant Chasm

Giant Chasm (forest)

Walking in tall grass or a cave471%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass505%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass524%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in dark grass521%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave455%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave474%

-

Giant Chasm

Giant Chasm (forest cave)

Walking in tall grass or a cave471%

-

Giant Chasm

Giant Chasm (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto45-4910%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTake DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartMetal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

StartMagnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

20ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

20Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

23PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

26Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.

29Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

32Bullet PunchSteelPhysical4010030

The user strikes the target with tough punches as fast as bullets. This move always goes first.

35Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

38AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

41PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

44Meteor MashSteelPhysical1008510

The target is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.

47Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

50Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Clear Body

Ability Slot 1

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

Light Metal(Hidden Ability)

Halves the Pokémon’s weight.

Halves the Pokémon's weight.

#262

Beldum

#264

Metagross

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