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Z-A / Pokédex

Metang

Back to Pokédex

Metang

Lumiose City #226 in the Pokémon Legends: Z-A Pokédex

Metang in the National Pokédex
Metang render

Normal

Shiny Metang render

Shiny

It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.

Details

Types

SteelPsychic

Category

-

Height

1.2 m (3'11")

Weight

202.5 kg (446.4 lbs)

National Pokédex

#0375

Pokédex

Lumiose City #226

Metang in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #226
EV yield
2 Def
Catch rate
20
Base Exp.
147
Gender
Genderless
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Beldum

Beldum

Lumiose City #225

Reach level 20 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Metang

Metang

Lumiose City #226

Metang

Metang

Lumiose City #226

Reach level 45 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Metagross

Metagross

Lumiose City #227

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Level: Evo.

Psychic506sLevel 23 or Seed of Mastery
Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Level: Evo.

Steel506sLevel 23 or Seed of Mastery
Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Level: Start

Steel303sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Level: 6

Psychic808sLevel 9 or Seed of Mastery
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Level: 18

Steel808sLevel 21 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 26

Normal908sLevel 29 or Seed of Mastery
Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Level: 34

Psychic707sLevel 37 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Level: 42

Psychic908sLevel 45 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Level: 50

Steel808sLevel 53 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Level: 54

Steel—9sLevel 57 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Level: 58

Normal15020sLevel 61 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sLevel 21 or Seed of Mastery
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sLevel 61 or Seed of Mastery
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sLevel 57 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sLevel 53 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

TM126

Steel958sNot established
Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

TM156

Rock12012sNot established
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sLevel 45 or Seed of Mastery
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

TM053

Poison907sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

TM157

Steel14020sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sLevel 9 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

12 acquisition contexts · showing 12

Location and methodCapture levelHyperspace battle levelConditions

Lysandre Labs

B1F

Wild spawn

Base game
49–50—

Various spawn points in Lysandre Labs; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Lysandre Labs

B1F

Wild spawn

Base gameAlpha
59–60—

Various spawn points in Lysandre Labs; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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