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National Dex / Kangaskhan Mega

Kangaskhan Mega

Back to Pokédex

#0115 in the National Pokédex • Parent Pokémon

A Mega Evolution of Kangaskhan

Mega Kangaskhan sprite

Normal

Shiny Mega Kangaskhan sprite

Shiny

Pokémon HOME art

Details

Type

Category

Parent Pokémon

Abilities

Height

2.2 m (7'03")

Weight

100 kg (220.5 lbs)

National Pokédex

#0115

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

125

229

383

Defense

100

184

328

Sp. Atk

60

112

240

Sp. Def

100

184

328

Speed

100

184

328

Total

590

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Kangaskhan, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Mega Kangaskhan doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Kangaskhan

Kangaskhan

#0115

Mega Evolution

Mega Kangaskhan

Mega Kangaskhan

#0115

Kangaskhan sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Kangaskhan in Pokémon GO
Shiny Mega Kangaskhan in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Kangaskhan in Pokémon Legends: Z-A
Shiny Mega Kangaskhan in Pokémon Legends: Z-A

Let's Go, Pikachu! & Eevee!

2018

Mega Kangaskhan in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Mega Kangaskhan in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Mega Kangaskhan in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Kangaskhan in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Kangaskhan in Pokémon Sun & Moon
Shiny Mega Kangaskhan in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Kangaskhan in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Kangaskhan in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Kangaskhan in Pokémon X & Y
Shiny Mega Kangaskhan in Pokémon X & Y

Pick a game to see what Mega Kangaskhan learns there.
Mega Kangaskhan in Legends: Z-A

Moves Mega Kangaskhan learns by leveling up in Legends: Z-A.
Class
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartTail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
4Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
12Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
20Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
24Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
32Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
36Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
40Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
48Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
54Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
Moves Mega Kangaskhan can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--

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