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National Dex / Golett

Golett

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Golett

#0622 in the National Pokédex • Automaton Pokémon

Golett sprite

Normal

Shiny Golett sprite

Shiny

Pokémon HOME art

Details

Category

Automaton Pokémon

Height

1 m (3'03")

Weight

92 kg (202.8 lbs)

National Pokédex

#0622

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

74

137

271

Defense

50

94

218

Sp. Atk

35

67

185

Sp. Def

50

94

218

Speed

35

67

185

Total

303

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Golett, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Golett

Golett

#0622

Level 43

Golurk

Golurk

#0623

Golurk

Golurk

#0623

Mega Evolution

Mega Golurk

Mega Golurk

#0623

Golett sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Golett in Pokémon GO
Shiny Golett in Pokémon GO

Main Series

Legends: Z-A

2025

Golett in Pokémon Legends: Z-A
Shiny Golett in Pokémon Legends: Z-A

Scarlet & Violet

2022

Golett in Pokémon Scarlet & Violet
Shiny Golett in Pokémon Scarlet & Violet

Sword & Shield

2019

Golett in Pokémon Sword & Shield
Shiny Golett in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Golett in Pokémon Ultra Sun & Ultra Moon
Shiny Golett in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Golett in Pokémon Sun & Moon
Shiny Golett in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Golett in Pokémon Omega Ruby & Alpha Sapphire
Shiny Golett in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Golett in Pokémon X & Y
Shiny Golett in Pokémon X & Y

Black 2 & White 2

2012

Golett in Pokémon Black 2 & White 2
Shiny Golett in Pokémon Black 2 & White 2

Black & White

2010

Golett in Pokémon Black & White
Shiny Golett in Pokémon Black & White

Pick a game to see what Golett learns there.
Golett in Legends: Z-A

Moves Golett learns by leveling up in Legends: Z-A.
Class
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
12Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
16Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
18Rollout

The user attacks by rolling into targets like a giant boulder.

Rock60--
22Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
28Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
36Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
42Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
48Phantom Force

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Ghost90--
55Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
65Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
Moves Golett can learn from Technical Machines in Legends: Z-A.
Class
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM118Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--

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