National Dex / Dreepy

Dreepy

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Dreepy

#0885 in the National Pokédex • Lingering Pokémon

Dreepy sprite

Normal

Shiny Dreepy sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Lingering Pokémon

Height

0.5 m (1'08")

Weight

2 kg (4.4 lbs)

National Pokédex

#0885

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

28

166

260

Attack

60

112

240

Defense

30

58

174

Sp. Atk

40

76

196

Sp. Def

30

58

174

Speed

82

152

289

Total

270

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dreepy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dreepy

Dreepy

#0885

Level 50

Drakloak

Drakloak

#0886

Drakloak

Drakloak

#0886

Level 60

Dragapult

Dragapult

#0887

Dreepy sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Dreepy in Pokémon GO
Shiny Dreepy in Pokémon GO

Main Series

Scarlet & Violet

2022

Dreepy in Pokémon Scarlet & Violet
Shiny Dreepy in Pokémon Scarlet & Violet

Sword & Shield

2019

Dreepy in Pokémon Sword & Shield
Shiny Dreepy in Pokémon Sword & Shield

Pick a game to see what Dreepy learns there.
Dreepy in Scarlet and Violet

Moves Dreepy learns by leveling up in Scarlet and Violet.
Class
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartQuick Attack

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Normal4010030
StartAstonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
StartInfestation

The target is infested and attacked for four to five turns. The target can't flee during this time.

Bug2010020

Moves Dreepy can learn from Technical Machines in Scarlet and Violet.
Class
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM044Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM169Draco Meteor

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon130905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10

Egg moves Dreepy can learn in Scarlet and Violet.
Class
Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Disable

For four turns, the target will be unable to use whichever move it last used.

Normal-10020
Double Team

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Normal--15
Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005

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