National Dex / Claydol

Claydol

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Claydol

#0344 in the National Pokédex • Clay Doll Pokémon

Claydol sprite

Normal

Shiny Claydol sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Clay Doll Pokémon

Abilities

Height

1.5 m (4'11")

Weight

108 kg (238.1 lbs)

National Pokédex

#0344

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

70

130

262

Defense

105

193

339

Sp. Atk

70

130

262

Sp. Def

120

220

372

Speed

75

139

273

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Claydol, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Baltoy

Baltoy

#0343

Level 36

Claydol

Claydol

#0344

Claydol sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Claydol in Pokémon GO
Shiny Claydol in Pokémon GO

Main Series

Brilliant Diamond & Shining Pearl

2021

Claydol in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Claydol in Pokémon Sword & Shield
Shiny Claydol in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Claydol in Pokémon Ultra Sun & Ultra Moon
Shiny Claydol in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Claydol in Pokémon Sun & Moon
Shiny Claydol in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Claydol in Pokémon Omega Ruby & Alpha Sapphire
Shiny Claydol in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Claydol in Pokémon X & Y
Shiny Claydol in Pokémon X & Y

Black 2 & White 2

2012

Claydol in Pokémon Black 2 & White 2
Shiny Claydol in Pokémon Black 2 & White 2

Black & White

2010

Claydol in Pokémon Black & White
Shiny Claydol in Pokémon Black & White

HeartGold & SoulSilver

2009

Claydol in Pokémon HeartGold & SoulSilver
Shiny Claydol in Pokémon HeartGold & SoulSilver

Platinum

2008

Claydol in Pokémon Platinum
Shiny Claydol in Pokémon Platinum

Diamond & Pearl

2006

Claydol in Pokémon Diamond & Pearl
Shiny Claydol in Pokémon Diamond & Pearl

Emerald

2004

Claydol in Pokémon Emerald
Shiny Claydol in Pokémon Emerald

FireRed & LeafGreen

2004

Claydol in Pokémon FireRed & LeafGreen
Shiny Claydol in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Claydol in Pokémon Ruby & Sapphire
Shiny Claydol in Pokémon Ruby & Sapphire

Pick a game to see what Claydol learns there.
Claydol in Brilliant Diamond and Shining Pearl

Moves Claydol learns by leveling up in Brilliant Diamond and Shining Pearl.
Class
Evo.Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
StartHyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
StartConfusion

Psychic5010025
StartTeleport

Psychic--20
StartHarden

Normal--30
StartMud-Slap

Ground2010010
StartRapid Spin

Normal5010040
9Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
12Power Trick

Psychic--10
15Psybeam

Psychic6510020
18Ancient Power

Rock601005
21Imprison

Psychic--10
24Cosmic Power

Psychic--20
27Extrasensory

Psychic8010020
30Earth Power

Ground9010010
33Self-Destruct

Normal2001005
38Guard Split

Psychic--10
38Power Split

Psychic--10
43Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
48Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves Claydol can learn from Technical Machines in Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

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