Claydol
#132 in the Hoenn Pokédex • Clay Doll Pokémon
Claydol
#132 in the Hoenn Pokédex • Clay Doll Pokémon
Stats
Min
Max
HP
60
230
324
Attack
70
130
262
Defense
105
193
339
Sp. Atk
70
130
262
Sp. Def
120
220
372
Speed
75
139
273
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 SpD |
|---|---|
| Catch rate | 90 |
| Base Exp. | 175 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
A CLAYDOL sleeps while hovering in midair. Its arms are separate from its body. They are kept floating by the Pokémon’s manipulation of psychic power.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Baltoy #131 | Level 36 | ![]() Claydol #132 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 36 | 5% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 37 | 4% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 38 | 4% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 37 | 1% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 38 | 1% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 36 | 10% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 36 | 5% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 37 | 4% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 38 | 4% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 37 | 1% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 38 | 1% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 36 | 10% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 36 | 5% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 37 | 4% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| Start | Teleport | ![]() | Status | - | - | 20 | A psychic move for fleeing from battle instantly. |
| Start | Harden | ![]() | Status | - | - | 30 | Stiffens the body’s muscles to raise DEFENSE. |
| Start | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | Spins the body at high speed to strike the foe. |
| 3 | Harden | ![]() | Status | - | - | 30 | Stiffens the body’s muscles to raise DEFENSE. |
| 5 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | Spins the body at high speed to strike the foe. |
| 7 | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| 11 | Psybeam | ![]() | Special | 65 | 100 | 20 | Fires a peculiar ray that may confuse the foe. |
| 15 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| 19 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Inflicts severe damage but makes the user faint. |
| 25 | Ancient Power | ![]() | Physical | 60 | 100 | 5 | An attack that may raise all stats. |
| 31 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| 36 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| 42 | Cosmic Power | ![]() | Status | - | - | 20 | Raises DEFENSE and SP. DEF with a mystic power. |
| 55 | Explosion | ![]() | Physical | 250 | 100 | 5 | Inflicts severe damage but makes the user faint. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Takes one half the damage inflicted on a sleeping foe. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | Inflicts severe damage but makes the user faint. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
Traits
Levitate
Not hit by GROUND attacks.
Evades Ground moves.












































Special
Status
Physical
