OR/AS / Pokédex

Weepinbell

Back to Pokédex

Weepinbell in Pokémon Omega Ruby & Alpha Sapphire

#70 in the Omega Ruby and Alpha Sapphire Pokédex • Flycatcher Pokémon

Weepinbell in the National Pokédex

Pokédex entries

Omega Ruby

Weepinbell has a large hook on its rear end. At night, the Pokémon hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.

Alpha Sapphire

Weepinbell has a large hook on its rear end. At night, the Pokémon hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.

Pokémon details

Types

GrassPoison

Category

Flycatcher Pokémon

Height

1 m (3'03")

Weight

6.4 kg (14.1 lbs)

National Pokédex

#0070

Weepinbell in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

50

94

218

Sp. Atk

85

157

295

Sp. Def

45

85

207

Speed

55

103

229

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Weepinbell, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
120
Base Exp.
137

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartVine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
7Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
11Wrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
13Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
15Poison Powder

The user scatters a cloud of poisonous dust on the target. This may also poison the target.

Poison-7535
17Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
23Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Poison4010030
27Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
29Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020
35Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
39Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525
41Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
47Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Bellsprout — breeding

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Bellsprout — breeding

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Bellsprout — breeding

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15

Bellsprout — breeding

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Bellsprout — breeding

Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20

Bellsprout — breeding

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015

Bellsprout — breeding

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Bellsprout — breeding

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Bellsprout — breeding

Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Bellsprout — breeding

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Bellsprout — breeding

Weather Ball

An attack move that varies in power and type depending on the weather.

Normal5010010

Bellsprout — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Trade from X/Y; retain through local trade and evolution where applicable

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Trade from X/Y; retain through local trade and evolution where applicable

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15

Generation III–V import via Poké Transporter and Pokémon Bank

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20

Generation III–V import via Poké Transporter and Pokémon Bank

Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20

Trade from X/Y; retain through local trade and evolution where applicable

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015

Generation III–V import via Poké Transporter and Pokémon Bank

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015

Trade from X/Y; retain through local trade and evolution where applicable

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Generation III–V import via Poké Transporter and Pokémon Bank

Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Trade from X/Y; retain through local trade and evolution where applicable

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Weather Ball

An attack move that varies in power and type depending on the weather.

Normal5010010

Generation III–V import via Poké Transporter and Pokémon Bank

Weather Ball

An attack move that varies in power and type depending on the weather.

Normal5010010

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Gluttony(Hidden Ability)

Makes the Pokémon use a held Berry earlier than usual.

Consumes quarter-HP pinch Berries at half maximum HP or less.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase