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Weepinbell

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Weepinbell in Pokémon Black & White

#70 in the National Pokédex • Flycatcher Pokémon

Weepinbell in the National Pokédex

Pokédex entries

Pokémon Black

A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Pokémon White

A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Pokémon details

Types

GrassPoison

Category

Flycatcher Pokémon

Height

1 m (3'03")

Weight

6.4 kg (14.1 lbs)

National Pokédex

#0070

Weepinbell in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

50

94

218

Sp. Atk

85

157

295

Sp. Def

45

85

207

Speed

55

103

229

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Weepinbell, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
120
Base Exp.
137

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartVine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass3510015
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
7Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
11Wrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
13Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
15Poison Powder

The user scatters a cloud of poisonous dust on the target. It may poison the target.

Poison-7535
17Stun Spore

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

Grass-7530
23Acid

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Poison4010030
27Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
29Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020
35Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
39Razor Leaf

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

Grass559525
41Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
47Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

Prior evolution: egg

Clear Smog

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

Poison50-15

Prior evolution: egg

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Prior evolution: egg

Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20

Prior evolution: egg

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015

Prior evolution: egg

Magical Leaf

The user scatters curious leaves that chase the target. This attack will not miss.

Grass60-20

Prior evolution: egg

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

Prior evolution: egg

Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Prior evolution: egg

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Prior evolution: egg

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

Weather Ball

An attack move that varies in power and type depending on the weather.

Varies

5010010

Prior evolution: egg

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Trade from Black 2 or White 2

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Gluttony(Hidden Ability)

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

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