| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |  |  | 60 | 100 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |  |  | 60 | 100 | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. |  |  | 60 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. |  |  | 60 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Curse A move that works differently for the Ghost type than for all other types. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Curse A move that works differently for the Ghost type than for all other types. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. |  |  | - | - | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. |  |  | - | - | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. |  |  | 40 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. |  |  | 40 | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |