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Pupitar

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Pupitar in Pokémon Brilliant Diamond & Shining Pearl

#247 in the Brilliant Diamond and Shining Pearl Pokédex • Hard Shell Pokémon

Pupitar in the National Pokédex

Pokédex entries

Brilliant Diamond

Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.

Shining Pearl

Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.

Pokémon details

Types

RockGround

Category

Hard Shell Pokémon

Abilities

Height

1.2 m (3'11")

Weight

152 kg (335.1 lbs)

National Pokédex

#0247

Pokédex

#247

Pupitar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

84

155

293

Defense

70

130

262

Sp. Atk

65

121

251

Sp. Def

70

130

262

Speed

51

96

221

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pupitar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
45
Base Exp.
144

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Larvitar

Larvitar

#246

Level 30

Pupitar

Pupitar

#247

Pupitar

Pupitar

#247

Level 55

Tyranitar

Tyranitar

#248

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Rocky Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Big Bluff Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Iron Defense

Steel--15
StartTackle

Normal4010035
StartLeer

Normal-10030
StartRock Throw

Rock509015
StartIron Defense

Steel--15
StartPayback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
9Bite

Dark6010025
12Scary Face

Normal-10010
15Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
18Stomping Tantrum

Ground7510010
21Screech

Normal-8540
24Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
27Crunch

Dark8010015
33Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
37Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
42Thrash

Normal12010010
47Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
52Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Ancient Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock601005
Ancient Power

Learn before evolving, then retain the move.

Rock601005
Assurance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark6010010
Assurance

Learn before evolving, then retain the move.

Dark6010010
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Dragon Dance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dragon--20
Dragon Dance

Learn before evolving, then retain the move.

Dragon--20
Focus Energy

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--30
Focus Energy

Learn before evolving, then retain the move.

Normal--30
Iron Head

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel8010015
Iron Head

Learn before evolving, then retain the move.

Steel8010015
Outrage

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dragon12010010
Outrage

Learn before evolving, then retain the move.

Dragon12010010
Stomp

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal6510020
Stomp

Learn before evolving, then retain the move.

Normal6510020

Ability options available to this Pokémon in this game.

Shed Skin

Ability Slot 1

Has a 33% chance of curing any major status ailment after each turn.

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