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Galvantula

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Galvantula in Pokémon Omega Ruby & Alpha Sapphire

#596 in the Omega Ruby and Alpha Sapphire Pokédex • EleSpider Pokémon

Galvantula in the National Pokédex
Galvantula sprite

Normal

Shiny Galvantula sprite

Shiny

Pokédex entries

Omega Ruby

They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.

Alpha Sapphire

When attacked, they create an electric barrier by spitting out many electrically charged threads.

Pokémon details

Types

BugElectric

Category

EleSpider Pokémon

Height

0.8 m (2'07")

Weight

14.3 kg (31.5 lbs)

National Pokédex

#0596

Galvantula in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

77

143

278

Defense

60

112

240

Sp. Atk

97

179

322

Sp. Def

60

112

240

Speed

108

198

346

Total

472

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Galvantula, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Joltik

Joltik

#595

Level 36

Galvantula

Galvantula

#596

Evolution

Evolve Joltik (Level 36). Joltik appears as a hidden Pokémon on Route 116.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartString Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
StartLeech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
StartSpider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10
StartSticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20
4Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
7Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
12Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520
15Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
18Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
23Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
26Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
29Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
34Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
40Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
46Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
54Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
60Bug Buzz

The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.

Bug9010010
65Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Joltik — breeding

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Joltik — breeding

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Joltik — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Joltik — breeding

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Joltik — breeding

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035

Joltik — breeding

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Joltik — breeding

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Joltik — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Trade from X/Y; retain through local trade and evolution where applicable

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Generation III–V import via Poké Transporter and Pokémon Bank

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Trade from X/Y; retain through local trade and evolution where applicable

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035

Generation III–V import via Poké Transporter and Pokémon Bank

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035

Trade from X/Y; retain through local trade and evolution where applicable

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Trade from X/Y; retain through local trade and evolution where applicable

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Compound Eyes

Ability Slot 1

Boosts the Pokémon’s accuracy.

Increases moves' accuracy to 1.3×.

Unnerve

Ability Slot 2

Unnerves opposing Pokémon and makes them unable to eat Berries.

Prevents opposing Pokémon from eating held Berries.

Swarm(Hidden Ability)

Powers up Bug-type moves when the Pokémon is in trouble.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

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