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USUM / Pokédex

Galvantula

Back to Pokédex

Galvantula

#596 in the National Pokédex • EleSpider Pokémon

Galvantula sprite

Normal

Shiny Galvantula sprite

Shiny

Details

Types

BugElectric

Category

EleSpider Pokémon

Height

0.8 m (2'07")

Weight

14.3 kg (31.5 lbs)

National Pokédex

#0596

Pokédex

National Dex #596

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

77

143

278

Defense

60

112

240

Sp. Atk

97

179

322

Sp. Def

60

112

240

Speed

108

198

346

Total

472

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Galvantula, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Joltik

Joltik

#595

Level 36

Galvantula

Galvantula

#596

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Sticky WebBugStatus--20

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartString ShotBugStatus-9540

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

StartThunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

StartSpider WebBugStatus--10

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

StartSticky WebBugStatus--20

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

4Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

7ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

12Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

15ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

18Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

23Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

26SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

29Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

34Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

40AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

46Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

54DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

60Bug BuzzBugSpecial9010010

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM28Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
CamouflageNormalStatus--20

Joltik — breeding; retain through evolution

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Cross PoisonPoisonPhysical7010020

Joltik — breeding; retain through evolution

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

DisableNormalStatus-10020

Joltik — breeding; retain through evolution

For four turns, this move prevents the target from using the move it last used.

Feint AttackDarkPhysical60-20

Joltik — breeding; retain through evolution

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

LungeBugPhysical8010015

Joltik — breeding; retain through evolution

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Pin MissileBugPhysical259520

Joltik — breeding; retain through evolution

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Poison StingPoisonPhysical1510035

Joltik — breeding; retain through evolution

The user stabs the target with a poisonous stinger. This may also poison the target.

PursuitDarkPhysical4010020

Joltik — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rock ClimbNormalPhysical908520

Joltik — breeding; retain through evolution

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
CamouflageNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Cross PoisonPoisonPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

DisableNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

For four turns, this move prevents the target from using the move it last used.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

Pin MissileBugPhysical259520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Poison StingPoisonPhysical1510035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user stabs the target with a poisonous stinger. This may also poison the target.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rock ClimbNormalPhysical908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Traits

Ability options available to this Pokémon in this game.

Compound Eyes

Ability Slot 1

The Pokémon’s compound eyes boost its accuracy.

Increases moves' accuracy to 1.3×.

Unnerve

Ability Slot 2

Unnerves opposing Pokémon and makes them unable to eat Berries.

Prevents opposing Pokémon from eating held Berries.

Swarm(Hidden Ability)

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug-type moves to inflict 1.5× damage at 1/3 max HP or less.

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