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Cresselia

#488 in the Omega Ruby and Alpha Sapphire Pokédex • Lunar Pokémon

Omega Ruby

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Alpha Sapphire

Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpD

Gender Ratio

0% male / 100% female

Capture Rate

3

Base Experience

270
Cresselia

Cresselia

#488

No evolutions

Alpha Sapphire

LocationMethodLevelChanceConditions

Crescent Isle

Static encounter, only one chance50100%

-

Omega Ruby

LocationMethodLevelChanceConditions

Crescent Isle

Static encounter, only one chance50100%

-

Giratina Origin

Phione

Cresselia normal sprite

Normal

Shiny Cresselia sprite

Shiny

Cresselia

Lunar Pokémon

#488
Psychic

Height

1.5 m

Weight

85.6 kg

Base XP

270

Abilities

Levitate

HP

120

Attack

70

Defense

110

Sp. Atk

75

Sp. Def

120

Speed

85

Total

580

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

StartMoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

StartPsycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

StartPsycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

StartLunar DancePsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

11SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

20MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

29Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

38Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

47SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

57MoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

66Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

75Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

84Lunar DancePsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

93PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

99MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Cresselia

Cresselia

#488 in the Omega Ruby and Alpha Sapphire Pokédex • Lunar Pokémon

Omega Ruby

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Alpha Sapphire

Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpD

Gender Ratio

0% male / 100% female

Capture Rate

3

Base Experience

270
Cresselia

Cresselia

#488

No evolutions

Alpha Sapphire

LocationMethodLevelChanceConditions

Crescent Isle

Static encounter, only one chance50100%

-

Omega Ruby

LocationMethodLevelChanceConditions

Crescent Isle

Static encounter, only one chance50100%

-

Giratina Origin

Phione

Cresselia normal sprite

Normal

Shiny Cresselia sprite

Shiny

Cresselia

Lunar Pokémon

#488
Psychic

Height

1.5 m

Weight

85.6 kg

Base XP

270

Abilities

Levitate

HP

120

Attack

70

Defense

110

Sp. Atk

75

Sp. Def

120

Speed

85

Total

580

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

StartMoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

StartPsycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

StartPsycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

StartLunar DancePsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

11SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

20MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

29Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

38Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

47SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

57MoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

66Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

75Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

84Lunar DancePsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

93PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

99MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.