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Cresselia

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Cresselia in Pokémon Brilliant Diamond & Shining Pearl

#488 in the Brilliant Diamond and Shining Pearl Pokédex • Lunar Pokémon

Cresselia in the National Pokédex

Pokédex entries

Brilliant Diamond

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Shining Pearl

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Pokémon details

Type

Psychic

Category

Lunar Pokémon

Abilities

Height

1.5 m (4'11")

Weight

85.6 kg (188.7 lbs)

National Pokédex

#0488

Pokédex

#488

Cresselia in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

70

130

262

Defense

120

220

372

Sp. Atk

75

139

273

Sp. Def

130

238

394

Speed

85

157

295

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cresselia, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpD
Catch rate
3
Base Exp.
300

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Cresselia

Cresselia

#488

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Sinnoh

Sinnoh — Roaming routes

Roaming50-

National Pokédex; sail from Canalave to Fullmoon Island for Eldritch’s son and interact with Cresselia. It then roams eligible Sinnoh maps; exact selection rate unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Sinnoh

Sinnoh — Roaming routes

Roaming50-

National Pokédex; sail from Canalave to Fullmoon Island for Eldritch’s son and interact with Cresselia. It then roams eligible Sinnoh maps; exact selection rate unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConfusion

Psychic5010025
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
6Mist

Ice--30
12Aurora Beam

Ice6510020
18Psybeam

Psychic6510020
24Psycho Shift

Psychic-10010
30Slash

Normal7010020
36Psycho Cut

Psychic7010020
42Moonlight

Fairy--5
48Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
54Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
60Moonblast

Fairy9510015
66Future Sight

Psychic12010010
72Lunar Dance

Psychic--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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