| Ally Switch The user teleports using a strange power and switches places with one of its allies. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |  |  | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Heal Block For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Heal Block For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |  |  | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |  |  | - | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |  |  | - | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Nightmare A sleeping target sees a nightmare that inflicts some damage every turn. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Nightmare A sleeping target sees a nightmare that inflicts some damage every turn. |  |  | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. |  |  | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Toxic Spikes The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |