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Magmar

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Magmar in Pokémon Gold & Silver

#151 in the Gold and Silver Pokédex • Spitfire Pokémon

Magmar in the National Pokédex
Magmar sprite

Normal

Shiny Magmar sprite

Shiny

Pokédex entries

Pokémon Gold

It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.

Pokémon Silver

The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.

Pokémon details

Type

Fire

Category

Spitfire Pokémon

Height

1.3 m (4'03")

Weight

44.5 kg (98.1 lbs)

National Pokédex

#0126

Magmar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

333

Attack

95

195

288

Defense

57

119

212

Sp. Atk

100

205

298

Sp. Def

85

175

268

Speed

93

191

284

Total

495

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Magmar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #151
Stat Experience
65 HP, 95 Atk, 57 Def, 93 Spe, 100 Special
Catch rate
45
Base Exp.
167

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
25 (6,400 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magby

Magby

#150

Level 30

Magmar

Magmar

#151

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave141%

In the morning

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave141%

At night

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave144%

In the morning

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave144%

At night

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave1610%

During the day

Silver
LocationMethodLevelChanceConditions

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave141%

In the morning

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave141%

At night

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave144%

In the morning

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave144%

At night

Burned Tower

Burned Tower (B1F)

Walking in tall grass or a cave1610%

During the day

Items this Pokémon may hold when encountered in the wild.
Gold
25%
Silver
25%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartFire Punch

A fiery punch. May cause a burn.

Fire7510015
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
StartEmber

An attack that may inflict a burn.

Fire4010025
StartSmog

An attack that may poison the foe.

Poison207020
7Leer

Reduces the foe's DEFENSE.

Normal-10030
13Smog

An attack that may poison the foe.

Poison207020
19Fire Punch

A fiery punch. May cause a burn.

Fire7510015
25Smokescreen

Lowers the foe's accuracy.

Normal-10020
33Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
41Flamethrower

An attack that may inflict a burn.

Fire9510015
49Confuse Ray

A move that causes confusion.

Ghost-10010
57Fire Blast

An attack that may cause a burn.

Fire120855

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
HM04Strength

A powerful physical attack.

Normal8010015

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