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Magmar

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Magmar in Pokémon Omega Ruby & Alpha Sapphire

#126 in the Omega Ruby and Alpha Sapphire Pokédex • Spitfire Pokémon

Magmar in the National Pokédex
Magmar sprite

Normal

Shiny Magmar sprite

Shiny

Pokédex entries

Omega Ruby

In battle, Magmar blows out intensely hot flames from all over its body to intimidate its opponent. This Pokémon’s fiery bursts create heat waves that ignite grass and trees in its surroundings.

Alpha Sapphire

In battle, Magmar blows out intensely hot flames from all over its body to intimidate its opponent. This Pokémon’s fiery bursts create heat waves that ignite grass and trees in its surroundings.

Pokémon details

Type

Fire

Category

Spitfire Pokémon

Height

1.3 m (4'03")

Weight

44.5 kg (98.1 lbs)

National Pokédex

#0126

Magmar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

95

175

317

Defense

57

107

234

Sp. Atk

100

184

328

Sp. Def

85

157

295

Speed

93

171

313

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Magmar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.

Evolution

Evolve Magby, which appears at Mirage Spots. Magmar itself is not found in the wild.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
StartSmog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
5Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
8Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020
12Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
15Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
19Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
22Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015
26Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
29Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
36Lava Plume

The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.

Fire8010015
42Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
49Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
55Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Magby — breeding

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Magby — breeding

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Magby — breeding

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Magby — breeding

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Magby — breeding

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Magby — breeding

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Magby — breeding

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025

Magby — breeding

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030

Magby — breeding

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Magby — breeding

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Magby — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Magby — breeding

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Magby — Tutor

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Trade from X/Y; retain through local trade and evolution where applicable

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Trade from X/Y; retain through local trade and evolution where applicable

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Generation III–V import via Poké Transporter and Pokémon Bank

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Trade from X/Y; retain through local trade and evolution where applicable

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025

Generation III–V import via Poké Transporter and Pokémon Bank

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025

Trade from X/Y; retain through local trade and evolution where applicable

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Trade from X/Y; retain through local trade and evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Trade from X/Y; retain through local trade and evolution where applicable

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Flame Body

Ability Slot 1

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

Vital Spirit(Hidden Ability)

Prevents the Pokémon from falling asleep.

Prevents sleep.

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