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Magmar

Back to Pokédex
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

95

175

317

Defense

57

107

234

Sp. Atk

100

184

328

Sp. Def

85

157

295

Speed

93

171

313

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Magmar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #14
EV yield
2 SpA
Catch rate
45
Base Exp.
173
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
25
Evolution requirements shown in a compact table or chain view.
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
StartSmokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.

Normal-10020
StartSmog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
12Clear Smog

The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.

Poison50-15
16Flame Wheel

The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.

Fire6010025
20Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
24Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
28Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
34Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire8010015
40Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
46Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
52Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
58Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
64Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM013Acid Spray

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

Poison4010020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM024Fire Spin

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

Fire358515
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM038Flame Charge

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

Fire5010020
TM039Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM083Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM107Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM118Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Fire959010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM141Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM157Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM165Flare Blitz

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Fire12010015
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM189Heat Crash

The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.

Fire-10010
TM191Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM195Burning Jealousy

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

Fire701005
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM207Temper Flare

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Fire7510010
TM215Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground7010010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Moves this Pokémon can inherit through breeding or similar methods.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Belly Drum

The user maximizes its Attack stat but loses HP equal to half its max HP.

Normal--10
Cross Chop

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Fighting100805
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Fighting100505
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
Follow Me

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Normal--20
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030
These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Poison1209010
Belly Drum

The user maximizes its Attack stat but loses HP equal to half its max HP.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal--10
Cross Chop

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting100805
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting100505
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting15010020
Follow Me

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal--20
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting4010030
Known encounter locations for this Pokémon in this game.
Scarlet
LocationMethodLevelChanceConditions

Coastal Biome

Main area

Overworld encounter58-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Torchlit Labyrinth

Main area

Overworld encounter59-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Savanna Biome

Main area

Overworld encounter55-68Unknown

The Indigo Disk Expansion Pass content: Terarium.

Terarium Tera Raids

Main area

Permanent Tera Raid45Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Prairie, Cave., The Indigo Disk Expansion Pass content: Terarium., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Savanna Biome

Main area

Fixed wild Tera encounter66Unknown

The Indigo Disk Expansion Pass content: Terarium., Fixed wild Tera type: Electric. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Violet
LocationMethodLevelChanceConditions

Coastal Biome

Main area

Overworld encounter58-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Torchlit Labyrinth

Main area

Overworld encounter59-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Savanna Biome

Main area

Overworld encounter55-68Unknown

The Indigo Disk Expansion Pass content: Terarium.

Terarium Tera Raids

Main area

Permanent Tera Raid45Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Prairie, Cave., The Indigo Disk Expansion Pass content: Terarium., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Savanna Biome

Main area

Fixed wild Tera encounter66Unknown

The Indigo Disk Expansion Pass content: Terarium., Fixed wild Tera type: Electric. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Ability options available to this Pokémon in this game.

Flame Body

Ability Slot 1

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

Vital Spirit(Hidden Ability)

The Pokémon is full of vitality, and that prevents it from falling asleep.

Prevents sleep.

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