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Parasect

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Parasect in Pokémon Brilliant Diamond & Shining Pearl

#47 in the Brilliant Diamond and Shining Pearl Pokédex • Mushroom Pokémon

Parasect in the National Pokédex

Pokédex entries

Brilliant Diamond

A mushroom grown larger than the host’s body controls PARASECT. It scatters poisonous spores.

Shining Pearl

It is controlled by a mushroom grown larger than the bug body. It is said to prefer damp places.

Pokémon details

Types

BugGrass

Category

Mushroom Pokémon

Height

1 m (3'03")

Weight

29.5 kg (65 lbs)

National Pokédex

#0047

Pokédex

#47

Parasect in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

95

175

317

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

80

148

284

Speed

30

58

174

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Parasect, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk, 1 Def
Catch rate
75
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Paras

Paras

#46

Level 24

Parasect

Parasect

#47

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Normal4010035
StartAbsorb

Grass2010025
StartPoison Powder

Poison-7535
StartStun Spore

Grass-7530
StartCross Poison

Poison7010020
6Poison Powder

Poison-7535
6Stun Spore

Grass-7530
11Absorb

Grass2010025
17Fury Cutter

Bug409520
22Spore

Grass-10015
29Slash

Normal7010020
37Growth

Normal--20
44Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
51Aromatherapy

Grass--5
59Rage Powder

Bug--20
66X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Agility

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--30
Agility

Learn before evolving, then retain the move.

Psychic--30
Bug Bite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Bug6010020
Bug Bite

Learn before evolving, then retain the move.

Bug6010020
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Fell Stinger

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Bug5010025
Fell Stinger

Learn before evolving, then retain the move.

Bug5010025
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Leech Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-9010
Leech Seed

Learn before evolving, then retain the move.

Grass-9010
Metal Claw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel509535
Metal Claw

Learn before evolving, then retain the move.

Steel509535
Psybeam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic6510020
Psybeam

Learn before evolving, then retain the move.

Psychic6510020
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Sweet Scent

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Sweet Scent

Learn before evolving, then retain the move.

Normal-10020
Wide Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock--10
Wide Guard

Learn before evolving, then retain the move.

Rock--10

Ability options available to this Pokémon in this game.

Effect Spore

Ability Slot 1

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

Dry Skin

Ability Slot 2

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Damp(Hidden Ability)

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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