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PLA / Pokédex

Parasect

Back to Pokédex

Parasect

#54 in the Hisui Pokédex • Mushroom Pokémon

Parasect in the National Pokédex
Parasect sprite

Normal

Shiny Parasect sprite

Shiny

Pokédex entries

Legends: Arceus

Mushroom-lacking specimens of this Pokémon lie unmoving in the forest, lending credence to the hypothesis that the large mushroom is in control of Parasect's actions.

Details

Types

BugGrass

Category

Mushroom Pokémon

Height

1 m (3'03")

Weight

29.5 kg (65 lbs)

National Pokédex

#0047

Pokédex

#54

Parasect in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

60

Attack

95

Defense

80

Sp. Atk

60

Sp. Def

80

Speed

30

Total

405

Damage multipliers Parasect takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #54
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
142
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Paras

Paras

#53

Reach level 24 or higher. Choose Evolve from the party menu when eligible.

Parasect

Parasect

#54

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak24–26

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak39–41

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon27–30

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon42–45

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon29–32

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon44–47

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cloudpool Ridge

Wild Pokémon25–28

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon25–28

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudpool Ridge

Wild Pokémon40–43

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon24–27

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon39–42

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon24–27

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Wild Pokémon39–42

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Mass outbreak24–26

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Mass outbreak39–41

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon35–38

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heavenward Lookout

Wild Pokémon50–53

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Nature's Pantry

Wild Pokémon30

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windbreak Stand

Wild Pokémon41–44

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windbreak Stand

Wild Pokémon56–59

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartAbsorb

The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP.

Grass3010020

Level 9 or Seed of Mastery

5Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-8020

Level 14 or Seed of Mastery

9Poison Powder

The user scatters a cloud of toxic powder that poisons the target.

Poison-8020

Level 18 or Seed of Mastery

15Venoshock

The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.

Poison6510015

Level 25 or Seed of Mastery

21Slash

The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.

Normal7010015

Level 31 or Seed of Mastery

29Spore

The user scatters a burst of spores that makes the target drowsy.

Grass-10010

Level 40 or Seed of Mastery

37X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.

Bug8010010

Level 48 or Seed of Mastery

47Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Level 59 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Seed of Mastery

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Level 59 or Seed of Mastery

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010030

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Leech Life

The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.

Bug7510010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Sludge Bomb

Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.

Poison8010010

Seed of Mastery

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.

Bug8010010

Level 48 or Seed of Mastery

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