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Totodile

#158 in the Black and White Pokédex • Big Jaw Pokémon

Pokémon Black

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Pokémon White

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

63
PokémonRequiresEvolution
Totodile

Totodile

#158

Level 18

Croconaw

Croconaw

#159

Croconaw

Croconaw

#159

Level 30

Feraligatr

Feraligatr

#160

Typhlosion

Croconaw

Totodile normal sprite

Normal

Shiny Totodile sprite

Shiny

Totodile

Big Jaw Pokémon

#158
Water

Height

0.6 m

Weight

9.5 kg

Base XP

63

Abilities

TorrentSheer Force

HP

50

Attack

65

Defense

64

Sp. Atk

44

Sp. Def

48

Speed

43

Total

314

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

6Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

8RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

13BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

15Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

20Ice FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

22FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

27CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

34SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

36ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

41ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

43Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

50Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge, sharp claws.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Class
Description
Water PledgeWaterSpecial5010010

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Torrent

Ability Slot 1

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Sheer Force

Hidden Ability

Removes added effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Totodile

Totodile

#158 in the Black and White Pokédex • Big Jaw Pokémon

Pokémon Black

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Pokémon White

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

63
PokémonRequiresEvolution
Totodile

Totodile

#158

Level 18

Croconaw

Croconaw

#159

Croconaw

Croconaw

#159

Level 30

Feraligatr

Feraligatr

#160

Typhlosion

Croconaw

Totodile normal sprite

Normal

Shiny Totodile sprite

Shiny

Totodile

Big Jaw Pokémon

#158
Water

Height

0.6 m

Weight

9.5 kg

Base XP

63

Abilities

TorrentSheer Force

HP

50

Attack

65

Defense

64

Sp. Atk

44

Sp. Def

48

Speed

43

Total

314

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

6Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

8RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

13BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

15Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

20Ice FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

22FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

27CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

34SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

36ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

41ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

43Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

50Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge, sharp claws.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Class
Description
Water PledgeWaterSpecial5010010

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Torrent

Ability Slot 1

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Sheer Force

Hidden Ability

Removes added effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.