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Archeops

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Archeops in Pokémon Black & White

#73 in the Unova Pokédex • First Bird Pokémon

Archeops in the National Pokédex
Archeops sprite

Normal

Shiny Archeops sprite

Shiny

Pokédex entries

Pokémon Black

They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.

Pokémon White

It runs better than it flies. It catches prey by running at speeds comparable to those of an automobile.

Pokémon details

Types

RockFlying

Category

First Bird Pokémon

Abilities

Height

1.4 m (4'07")

Weight

32 kg (70.5 lbs)

National Pokédex

#0567

Pokédex

#73

Archeops in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

140

256

416

Defense

65

121

251

Sp. Atk

112

206

355

Sp. Def

65

121

251

Speed

110

202

350

Total

567

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Archeops, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #73
EV yield
2 Atk
Catch rate
45
Base Exp.
177

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Archen

Archen

#72

Level 37

Archeops

Archeops

#73

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartRock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
5Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
8Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
11Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
15Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
18Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
21Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
25Quick Guard

The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

Fighting--15
28Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
31Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020
35Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
40Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
45U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
51Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
56Dragon Claw

The user slashes the target with huge, sharp claws.

Dragon8010015
61Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM02Dragon Claw

The user slashes the target with huge, sharp claws.

Dragon8010015
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025

Prior evolution: egg

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Prior evolution: egg

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010

Prior evolution: egg

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Prior evolution: egg

Head Smash

The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.

Rock150805

Prior evolution: egg

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Prior evolution: egg

Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

Trade from Black 2 or White 2

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

Trade from Black 2 or White 2

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010

Trade from Black 2 or White 2

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10

Trade from Black 2 or White 2

Sky Attack

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Flying140905

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Defeatist

Ability Slot 1

Lowers stats when HP becomes half or less.

Halves Attack and Special Attack at 50% max HP or less.

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