USUM / Pokédex

Marowak Totem

Back to Pokédex

Totem Alolan Marowak in Pokémon Ultra Sun & Ultra Moon

#198 in the Ultra Sun & Ultra Moon Pokédex • Bone Keeper Pokémon

Totem Alolan Marowak in the National Pokédex
Totem Alolan Marowak sprite

Normal

Shiny Totem Alolan Marowak sprite

Shiny

Pokédex entries

Ultra Sun

It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.

Ultra Moon

They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

Pokémon details

Types

FireGhost

Category

Bone Keeper Pokémon

Height

1.7 m (5'07")

Weight

98 kg (216.1 lbs)

National Pokédex

#0105

Pokédex

#198

Totem-sized gift from Samson Oak in Ultra Sun/Ultra Moon. These gifts can breed, but their offspring are ordinary-sized Pokémon. Shiny images document reference colors; the gift is shiny-locked.

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

110

202

350

Sp. Atk

50

94

218

Sp. Def

80

148

284

Speed

45

85

207

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Totem Alolan Marowak, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #198Akala #99
EV yield
2 Def
Catch rate
75
Base Exp.
149

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Known encounter locations for this Pokémon in this game.
Ultra Sun
LocationMethodLevelChanceConditions

Heahea Beach

Receive as a gift25100%

Fixed gift Ability: Rock Head. Totem size is not passed down through breeding., Totem-sized gifts are Shiny-locked and have at least three perfect IVs. They are obtainable gifts, separate from uncapturable trial bosses., Shiny colors are reference artwork only. These original Totem-sized gifts are Shiny-locked; a Shiny image does not indicate an obtainable Shiny gift., Show Samson Oak 40 collected Totem Stickers at Heahea Beach to receive this version’s Totem-sized gift.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040
StartBone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground658520
StartFlame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
3Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
7Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground658520
11Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
13Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
17Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
21Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground509010
23Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
27Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost8510010
33Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
37Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
43Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
49Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
53Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
59Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
65Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground259010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Ability options available to this Pokémon in this game.

Rock Head(Hidden Ability)

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase