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Roserade

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Roserade in Pokémon Sword & Shield

Galar Pokédex #61 • Bouquet Pokémon

Roserade in the National Pokédex
Roserade sprite

Normal

Shiny Roserade sprite

Shiny

Pokédex entries

Sword

After captivating opponents with its sweet scent, it lashes them with its thorny whips.

Shield

The poison in its right hand is quick acting. The poison in its left hand is slow acting. Both are life threatening.

Pokémon details

Types

GrassPoison

Category

Bouquet Pokémon

Height

0.9 m (2'11")

Weight

14.5 kg (32 lbs)

National Pokédex

#0407

Pokédex

Galar #61

Roserade in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

70

130

262

Defense

65

121

251

Sp. Atk

125

229

383

Sp. Def

105

193

339

Speed

90

166

306

Total

515

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Roserade, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #61
EV yield
3 SpA
Catch rate
75
Base Exp.
258

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Overcast

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle55-6015%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle55-6015%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Overcast

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Hammerlocke Hills

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle55-6015%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle55-6015%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartMega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
StartLeech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
StartStun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
StartPetal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
StartToxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
StartGiga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
StartSweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
StartSynthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
StartIngrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
StartAromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
StartMagical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
StartWorry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
StartToxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
StartPetal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
StartGrassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
StartVenom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM07Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM74Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM88Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR23Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR54Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR71Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
TR72Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass1208510
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR91Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass7010020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Grass-10040
Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass-10040
Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Learn as Budew, then retain through evolution.

Grass-10040
Covet

The user endearingly approaches the target, then steals the target’s held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal6010025
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic8010020
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic8010020
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Learn as Budew, then retain through evolution.

Psychic8010020
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug409520
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--30
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water--10
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Learn as Budew, then retain through evolution.

Water--10
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Grass559525
Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass559525
Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Learn as Budew, then retain through evolution.

Grass559525
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Grass-7515
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass-7515
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Learn as Budew, then retain through evolution.

Grass-7515
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

Poison Point

Ability Slot 2

Contact with the Pokémon may poison the attacker.

Has a 30% chance of poisoning attacking Pokémon on contact.

Technician(Hidden Ability)

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

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