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Roselia

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Roselia in Pokémon Sword & Shield

Galar Pokédex #60 • Thorn Pokémon

Roselia in the National Pokédex
Roselia sprite

Normal

Shiny Roselia sprite

Shiny

Pokédex entries

Sword

Its flowers give off a relaxing fragrance. The stronger its aroma, the healthier the Roselia is.

Shield

It uses the different poisons in each hand separately when it attacks. The stronger its aroma, the healthier it is.

Pokémon details

Types

GrassPoison

Category

Thorn Pokémon

Height

0.3 m (1'00")

Weight

2 kg (4.4 lbs)

National Pokédex

#0315

Pokédex

Galar #60

Roselia in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

60

112

240

Defense

45

85

207

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

65

121

251

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Roselia, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #60
EV yield
2 SpA
Catch rate
150
Base Exp.
140

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Axew's Eye

Wild Pokémon

Random in Grass35-4040%

Before the Darkest Day and Eternatus battle, Overcast

Axew's Eye

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Dusty Bowl

Wild Pokémon

Random in Grass40-4510%

Before the Darkest Day and Eternatus battle, Overcast

Dusty Bowl

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Mirror

Main Area

Random in Grass27-2920%

Before the Darkest Day and Eternatus battle, Overcast

Giant's Mirror

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Overcast

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Snowing

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Intense Sun

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle25-3020%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle35-4040%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle25-3025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle25-3025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4040%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4040%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 29 (common beam)

Max Raid Battle25-3020%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 29 (common beam)

Max Raid Battle25-3020%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 29 (common beam)

Max Raid Battle35-4040%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 29 (common beam)

Max Raid Battle35-4040%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle35-4020%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle45-5020%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle55-6010%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle35-4020%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle45-5020%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle55-6010%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Axew's Eye

Wild Pokémon

Random in Grass35-4040%

Before the Darkest Day and Eternatus battle, Overcast

Axew's Eye

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Dusty Bowl

Wild Pokémon

Random in Grass40-4510%

Before the Darkest Day and Eternatus battle, Overcast

Dusty Bowl

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Mirror

Main Area

Random in Grass27-2920%

Before the Darkest Day and Eternatus battle, Overcast

Giant's Mirror

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Overcast

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Snowing

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Intense Sun

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Rolling Fields

Main Area

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle25-3020%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle35-4040%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 27 (common beam)

Max Raid Battle25-3020%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 27 (common beam)

Max Raid Battle35-4040%

Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle25-3025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle25-3025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4040%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4040%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 29 (common beam)

Max Raid Battle25-3020%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 29 (common beam)

Max Raid Battle25-3020%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 29 (common beam)

Max Raid Battle35-4040%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 29 (common beam)

Max Raid Battle35-4040%

Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 30 (common beam)

Max Raid Battle45-5015%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 30 (common beam)

Max Raid Battle55-6020%

Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle35-4020%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle45-5020%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 58 (rare beam)

Max Raid Battle55-6010%

Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle35-4020%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle45-5020%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 79 (rare beam)

Max Raid Battle55-6010%

Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
StartStun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
StartWorry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
5Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
10Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
15Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
20Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
25Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
30Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
35Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
40Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
45Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
50Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
55Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
60Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM07Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM74Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR23Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR54Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR71Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
TR72Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass1208510
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass7010020

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water--10
Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Grass559525
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Covet

The user endearingly approaches the target, then steals the target’s held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal6010025
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug409520
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

Poison Point

Ability Slot 2

Contact with the Pokémon may poison the attacker.

Has a 30% chance of poisoning attacking Pokémon on contact.

Leaf Guard(Hidden Ability)

Prevents status conditions in harsh sunlight.

Protects against major status ailments during strong sunlight.

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