Team GO Rocket
Lv. 8
377 -
400 CP
Team GO Rocket (WB)
Lv. 13
621 -
660 CP
Shadow Raids
Lv. 20
909 -
1015 CP
Shadow Raids (WB)
Lv. 25
1136 -
1269 CP
Max CP
Lv. 50
2008 CP
View all Shadow Marshtomp 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Marshtomp caught from a raid battle will have a CP of 1015 or 1269 when weather boosted in Rainy or Sunny / Clear weather. A hundo Shadow Marshtomp caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 761. A hundo Shadow Marshtomp when fully powered up to Level 50 will have a maximum CP of 2008.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515761
1015
1269
2008
97.8%
141515757
1009
1261
1996
97.8%
151415758
1011
1264
2001
97.8%
151514759
1012
1265
2003
95.6%
131515752
1003
1254
1985
95.6%
141415754
1005
1257
1990
95.6%
141514755
1006
1258
1991
95.6%
151315756
1008
1260
1995
95.6%
151414756
1009
1261
1996
95.6%
151513757
1009
1262
1997
93.3%
121515748
997
1246
1973
93.3%
131415750
999
1250
1978
93.3%
131514750
1000
1250
1979
93.3%
141315751
1002
1253
1983
93.3%
141414752
1003
1254
1984
93.3%
141513753
1003
1254
1986
93.3%
151215753
1004
1256
1988
93.3%
151314754
1005
1257
1989
93.3%
151413754
1006
1258
1991
93.3%
151512755
1007
1258
1992
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1685
2032
145
158
50
1666
2008
144
157
49
1646
1984
143
156
48
1626
1961
142
155
47
1607
1937
141
154
46
1587
1914
141
153
45
1568
1890
140
152
44
1549
1867
139
151
43
1530
1844
138
150
42
1511
1822
137
149
41
1492
1799
136
148
40
1473
1776
135
147
39
1452
1751
134
146
38
1431
1726
133
145
37
1410
1700
132
144
36
1389
1675
131
143
35
1368
1649
130
142
34
1347
1624
129
141
33
1326
1599
128
140
32
1305
1573
127
139
31
1284
1548
126
137
30
1263
1523
125
136
29
1221
1472
123
134
28
1178
1421
121
132
27
1136
1370
119
129
26
1094
1319
117
127
25
1052
1269
114
124
24
1010
1218
112
122
23
968
1167
110
119
22
926
1116
107
117
21
884
1066
105
114
20
842
1015
102
111
19
799
964
100
108
18
757
913
97
105
17
715
863
94
102
16
673
812
91
99
15
631
761
88
96
14
589
710
85
93
13
547
660
82
90
12
505
609
79
86
11
463
558
76
82
10
421
507
72
79
9
376
454
68
74
8
332
400
64
70
7
287
346
60
65
6
243
293
55
60
5
198
239
49
54
4
154
186
43
47
3
109
132
37
40
2
65
78
28
31
1
20
25
16
17
Best PvP IVs (Rank 1)
Great League
0/14/15
1500 CP · Lv 35
Ultra League
15/15/15
2008 CP · Lv 50
Little Cup
0/13/11
500 CP · Lv 11
Master League
15/15/15
2008 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Marshtomp before you spend any Stardust.







Mudkip











