Rocket Grunts
Lv. 8Rocket Grunts (WB)
Lv. 13Shadow Raids
Lv. 20Shadow Raids (WB)
Lv. 25Max CP
Lv. 50The IV floor for Rocket Grunts is 1/1/1, or 4/4/4 when weather boosted. Shadow Raids use a 6/6/6 IV floor. The hundo CP is always 15/15/15.
View all Shadow Hariyama 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Hariyama caught from a Team GO Rocket Grunt, Leader, or Giovanni encounter will be Level 8 and have a CP of 637, or Level 13 and have a CP of 1050 when weather boosted. A hundo Shadow Hariyama caught from a Shadow Raid will be Level 20 and have a CP of 1616, or Level 25 and have a CP of 2020 when weather boosted. A hundo Shadow Hariyama when fully powered up to Level 50 will have a maximum CP of 3198.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
IVs (A/D/S)
100.0%
ML #11515151616
2020
3198
97.8%
1415151609
2011
3184
97.8%
1514151610
2013
3186
97.8%
1515141614
2017
3193
95.6%
1315151602
2002
3169
95.6%
1414151603
2004
3171
95.6%
1415141606
2008
3179
95.6%
1513151604
2005
3173
95.6%
1514141607
2009
3181
95.6%
1515131611
2014
3188
93.3%
1215151594
1993
3155
93.3%
1314151595
1995
3157
93.3%
1315141599
1999
3164
93.3%
1413151596
1996
3159
93.3%
1414141600
2000
3166
93.3%
1415131604
2005
3174
93.3%
1512151597
1997
3161
93.3%
1513141601
2001
3168
93.3%
1514131605
2006
3175
93.3%
1515121608
2011
3183
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
Lookup
Search all IV spreads across every legal power-up level.
By level
51
2770
3236
255
267
50
2738
3198
253
266
49
2705
3160
252
264
48
2673
3122
250
263
47
2641
3085
249
261
46
2609
3048
247
260
45
2577
3010
246
258
44
2546
2974
244
256
43
2514
2937
243
255
42
2483
2901
241
253
41
2452
2865
240
252
40
2422
2829
238
250
39
2387
2788
236
248
38
2352
2748
235
246
37
2318
2707
233
245
36
2283
2667
231
243
35
2249
2627
229
241
34
2214
2586
228
239
33
2179
2546
226
237
32
2145
2505
224
235
31
2110
2465
222
233
30
2076
2425
220
231
29
2006
2344
217
228
28
1937
2263
213
224
27
1868
2182
209
220
26
1799
2101
205
215
25
1730
2020
201
211
24
1660
1940
197
207
23
1591
1859
193
203
22
1522
1778
189
198
21
1453
1697
184
194
20
1383
1616
180
189
19
1314
1535
175
184
18
1245
1454
171
179
17
1176
1374
166
174
16
1107
1293
161
169
15
1038
1212
156
164
14
968
1131
150
158
13
899
1050
145
152
12
830
970
139
146
11
761
889
133
140
10
692
808
127
133
9
619
723
120
126
8
546
637
113
118
7
472
552
105
110
6
399
467
96
101
5
326
381
87
92
4
253
296
77
81
3
180
210
65
68
2
107
125
50
52
1
34
40
28
29
Best PvP IVs (Rank 1)
Great League
0/14/14
1500 CP · Lv 20
Ultra League
1/15/15
2500 CP · Lv 36
Little Cup
0/13/2
500 CP · Lv 7
Master League
15/15/15
3198 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
Team GO Rocket and Shadow Raid catches set the encounter level and the lowest IVs you can get:
- Team GO Rocket encounters from Grunts, Leaders, and Giovanni are Level 8, or Level 13 when weather boosted.
- Shadow Raid catches are Level 20, or Level 25 when weather boosted.
- Shadow Raid catches use a 6/6/6 IV floor.
- The all-IV view shows theoretical CP for every IV spread, from 0/0/0 to 15/15/15.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Hariyama before you spend any Stardust.








Makuhita










