Raids
Lv. 20
1588 -
1665 CP
Raids (WB)
Lv. 25
1985 -
2081 CP
Eggs
Lv. 20
1588 -
1665 CP
Research
Lv. 15
1191 -
1249 CP
Max CP
Lv. 50
3294 CP
View all Drampa 100% IV (hundo) Combat Power values by encounter type.
A hundo Drampa caught from a raid battle will have a CP of 1665 or 2081 when weather boosted in Partly Cloudy or Windy weather. A hundo Drampa caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1249. A hundo Drampa when fully powered up to Level 50 will have a maximum CP of 3294.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151249
1665
2081
3294
97.8%
1415151244
1658
2073
3281
97.8%
1514151245
1660
2075
3285
97.8%
1515141246
1661
2076
3286
95.6%
1315151238
1651
2064
3268
95.6%
1414151240
1653
2067
3272
95.6%
1415141240
1654
2068
3273
95.6%
1513151242
1655
2070
3276
95.6%
1514141242
1656
2070
3277
95.6%
1515131242
1656
2071
3278
93.3%
1215151233
1644
2056
3254
93.3%
1314151235
1647
2059
3258
93.3%
1315141235
1647
2059
3259
93.3%
1413151237
1649
2061
3263
93.3%
1414141237
1649
2062
3264
93.3%
1415131237
1650
2062
3265
93.3%
1512151238
1651
2064
3267
93.3%
1513141239
1651
2064
3268
93.3%
1514131239
1652
2065
3269
93.3%
1515121239
1652
2066
3270
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2882
3334
157
169
50
2848
3294
156
168
49
2814
3255
155
167
48
2781
3216
154
166
47
2747
3178
153
165
46
2714
3139
152
164
45
2681
3101
151
163
44
2649
3063
150
162
43
2616
3026
149
161
42
2584
2988
148
160
41
2551
2951
147
159
40
2519
2914
146
158
39
2483
2872
145
157
38
2447
2831
144
156
37
2411
2789
143
155
36
2375
2747
142
154
35
2339
2706
141
153
34
2303
2664
140
151
33
2267
2623
139
150
32
2231
2581
138
149
31
2195
2539
137
148
30
2160
2498
136
147
29
2087
2414
133
144
28
2015
2331
131
142
27
1943
2248
129
139
26
1871
2165
126
136
25
1799
2081
124
134
24
1727
1998
121
131
23
1655
1915
119
128
22
1583
1831
116
125
21
1511
1748
113
123
20
1439
1665
111
120
19
1367
1582
108
117
18
1295
1498
105
113
17
1223
1415
102
110
16
1151
1332
99
107
15
1080
1249
96
103
14
1008
1165
92
100
13
936
1082
89
96
12
864
999
86
93
11
792
916
82
89
10
720
832
78
84
9
644
744
74
80
8
568
657
69
75
7
492
569
64
70
6
415
481
59
64
5
339
393
53
58
4
263
305
47
51
3
187
217
40
43
2
111
129
30
33
1
35
41
17
18
Best PvP IVs (Rank 1)
Great League
2/15/15
1498 CP · Lv 19
Ultra League
0/15/14
2495 CP · Lv 34
Little Cup
4/15/14
500 CP · Lv 6.5
Master League
15/15/15
3294 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Drampa before you spend any Stardust.







Bruxish










