Team GO Rocket
Lv. 8
597 -
627 CP
Team GO Rocket (WB)
Lv. 13
985 -
1034 CP
Shadow Raids
Lv. 20
1456 -
1590 CP
Shadow Raids (WB)
Lv. 25
1821 -
1988 CP
Max CP
Lv. 50
3147 CP
View all Shadow Aerodactyl 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Aerodactyl caught from a raid battle will have a CP of 1590 or 1988 when weather boosted in Partly Cloudy or Windy weather. A hundo Shadow Aerodactyl caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1193. A hundo Shadow Aerodactyl when fully powered up to Level 50 will have a maximum CP of 3147.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151193
1590
1988
3147
97.8%
1415151188
1583
1980
3133
97.8%
1514151189
1586
1982
3138
97.8%
1515141190
1586
1983
3139
95.6%
1315151183
1577
1971
3120
95.6%
1414151184
1579
1974
3124
95.6%
1415141185
1580
1975
3126
95.6%
1513151186
1581
1977
3129
95.6%
1514141186
1582
1977
3130
95.6%
1515131187
1582
1978
3131
93.3%
1215151178
1570
1963
3107
93.3%
1314151179
1572
1965
3111
93.3%
1315141180
1573
1966
3112
93.3%
1413151181
1574
1968
3115
93.3%
1414141181
1575
1969
3117
93.3%
1415131182
1576
1970
3118
93.3%
1512151182
1576
1971
3120
93.3%
1513141183
1577
1972
3121
93.3%
1514131183
1578
1973
3122
93.3%
1515121184
1579
1973
3124
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2744
3184
160
173
50
2712
3147
159
172
49
2680
3109
158
171
48
2648
3072
157
170
47
2616
3035
156
169
46
2584
2999
155
168
45
2553
2962
154
167
44
2522
2926
153
166
43
2491
2890
153
165
42
2460
2854
152
164
41
2429
2819
151
163
40
2399
2783
150
162
39
2364
2744
149
160
38
2330
2704
147
159
37
2296
2664
146
158
36
2262
2624
145
157
35
2227
2585
144
156
34
2193
2545
143
154
33
2159
2505
142
153
32
2125
2465
141
152
31
2090
2426
140
151
30
2056
2386
139
149
29
1987
2306
136
147
28
1919
2227
134
144
27
1850
2147
131
142
26
1782
2068
129
139
25
1713
1988
126
136
24
1645
1908
124
134
23
1576
1829
121
131
22
1508
1749
119
128
21
1439
1670
116
125
20
1370
1590
113
122
19
1302
1511
110
119
18
1233
1431
107
116
17
1165
1352
104
112
16
1096
1272
101
109
15
1028
1193
98
106
14
959
1113
94
102
13
891
1034
91
98
12
822
954
87
94
11
754
875
84
90
10
685
795
80
86
9
613
711
75
81
8
540
627
71
76
7
468
543
66
71
6
396
459
61
65
5
323
375
55
59
4
251
291
48
52
3
178
207
40
44
2
106
123
31
34
1
33
39
17
19
Best PvP IVs (Rank 1)
Great League
1/15/15
1496 CP · Lv 20
Ultra League
0/13/15
2499 CP · Lv 37.5
Little Cup
0/15/8
500 CP · Lv 7
Master League
15/15/15
3147 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Aerodactyl before you spend any Stardust.







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