National Dex / Xerneas

Xerneas

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Xerneas

#0716 in the National Pokédex • Life Pokémon

Xerneas sprite

Normal

Shiny Xerneas sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Life Pokémon

Abilities

Height

3 m (9'10")

Weight

215 kg (474 lbs)

National Pokédex

#0716

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

126

362

456

Attack

131

240

397

Defense

95

175

317

Sp. Atk

131

240

397

Sp. Def

98

180

324

Speed

99

182

326

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Xerneas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Xerneas

Xerneas

#0716

No evolutions

Xerneas sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Xerneas in Pokémon GO
Shiny Xerneas in Pokémon GO

Main Series

Legends: Z-A

2025

Xerneas in Pokémon Legends: Z-A
Shiny Xerneas in Pokémon Legends: Z-A

Sword & Shield

2019

Xerneas in Pokémon Sword & Shield
Shiny Xerneas in Pokémon Sword & Shield
Xerneas Neutral in Pokémon Sword & Shield
Shiny Xerneas Neutral in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Xerneas in Pokémon Ultra Sun & Ultra Moon
Shiny Xerneas in Pokémon Ultra Sun & Ultra Moon
Xerneas Active in Pokémon Ultra Sun & Ultra Moon
Shiny Xerneas Active in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Xerneas in Pokémon Sun & Moon
Shiny Xerneas in Pokémon Sun & Moon
Xerneas Active in Pokémon Sun & Moon
Shiny Xerneas Active in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Xerneas in Pokémon Omega Ruby & Alpha Sapphire
Shiny Xerneas in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Xerneas in Pokémon X & Y
Shiny Xerneas in Pokémon X & Y

Pick a game to see what Xerneas learns there.
Xerneas in Legends: Z-A

Moves Xerneas learns by leveling up in Legends: Z-A.
Class
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
5Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
20Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
35Horn Leech

The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt.

Grass75--
50Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
55Geomancy

The user absorbs energy to boost its Sp. Atk and Sp. Def stats and increase its movement speed for a while. This move takes some time to carry out.

Fairy---
60Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
70Megahorn

The user attacks with a tough and impressive horn, ramming into targets with all-out force.

Bug120--
75Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
80Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
85Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--

Moves Xerneas can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM151Petal Dance

The user attacks by scattering petals in three waves, one after another. The user then becomes confused.

Grass40--
TM152Solar Blade

The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out.

Grass125--

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