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Xerneas

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Xerneas in Pokémon Omega Ruby & Alpha Sapphire

#716 in the Omega Ruby and Alpha Sapphire Pokédex • Life Pokémon

Xerneas in the National Pokédex
Xerneas sprite

Normal

Shiny Xerneas sprite

Shiny

Pokédex entries

Omega Ruby

Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.

Alpha Sapphire

When the horns on its head shine in seven colors, it is said to be sharing everlasting life.

Pokémon details

Type

Fairy

Category

Life Pokémon

Abilities

Height

3 m (9'10")

Weight

215 kg (474 lbs)

National Pokédex

#0716

Xerneas in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

126

362

456

Attack

131

240

397

Defense

95

175

317

Sp. Atk

131

240

397

Sp. Def

98

180

324

Speed

99

182

326

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Xerneas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
45
Base Exp.
306

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Xerneas

Xerneas

#716

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTake Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
StartIngrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
StartAromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
StartHeal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10
5Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
10Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
18Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
26Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Fairy--10
35Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015
44Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
51Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
55Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass7510010
59Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
63Misty Terrain

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

Fairy--10
72Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
80Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
88Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
93Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

Fairy Aura

Ability Slot 1

Powers up each Pokémon’s Fairy-type moves.

Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.

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