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National Dex / Urshifu Gigantamax Rapid Strike

Urshifu Gigantamax Rapid Strike

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#0892 in the National Pokédex • Wushu Pokémon

A Gigantamax form of Urshifu

Gigantamax Urshifu Rapid Strike sprite

Normal

Shiny Gigantamax Urshifu Rapid Strike sprite

Shiny

Pokémon HOME art

Details

Category

Wushu Pokémon

Abilities

Height

26 m (85'04")

Weight

1,000 kg (2,204.6 lbs)

National Pokédex

#0892
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

130

238

394

Defense

100

184

328

Sp. Atk

63

117

247

Sp. Def

60

112

240

Speed

97

179

322

Total

550

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Gigantamax Urshifu Rapid Strike, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Kubfu

Kubfu

#0891

Evolution

Urshifu

Urshifu

#0892

Games where Urshifu appears, newest first. Each link opens that game's Pokédex page.

Games

Main Series

Sword & Shield

2019

Moves Gigantamax Urshifu Rapid Strike learns in Sword and Shield.
Moves Gigantamax Urshifu Rapid Strike learns by leveling up in Sword and Shield.
Class
Evo.Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water251005
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
StartEndure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
StartRock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015
StartAqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
StartSurging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water251005
12Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
16Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
20Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
24Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
28Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
32Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
36Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
40Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505
44Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
48Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
52Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Moves Gigantamax Urshifu Rapid Strike can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM03Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM75Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM79Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR48Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR56Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

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