| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | Normal |  | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | Normal |  | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | Fire |  | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | Ice |  | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | Water |  | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | Normal |  | - | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | Fighting |  | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | Water |  | 80 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | Water |  | 65 | 100 | 10 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug |  | 70 | 100 | 20 |
| TM63 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting |  | 75 | 100 | 10 |
| TM75 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Fighting |  | 65 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Flying |  | 55 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | Normal |  | 70 | 100 | 5 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Fighting |  | - | 100 | 20 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | Normal |  | - | - | 30 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting |  | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Fighting |  | 120 | 100 | 5 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel |  | - | - | 15 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Fighting |  | - | - | 20 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Fighting |  | 120 | 100 | 5 |
| TR56 | Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Fighting |  | 80 | - | 20 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | Fighting |  | 120 | 70 | 5 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic |  | 80 | 90 | 15 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | Water |  | 80 | 100 | 15 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal |  | - | - | 30 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Water |  | 85 | 100 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting |  | 80 | 100 | 10 |