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National Dex / Urshifu Gigantamax Single Strike

Urshifu Gigantamax Single Strike

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#0892 in the National Pokédex • Wushu Pokémon

A Gigantamax form of Urshifu

Gigantamax Urshifu Single Strike sprite

Normal

Shiny Gigantamax Urshifu Single Strike sprite

Shiny

Pokémon HOME art

Details

Category

Wushu Pokémon

Abilities

Height

29 m (95'02")

Weight

1,000 kg (2,204.6 lbs)

National Pokédex

#0892
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

130

238

394

Defense

100

184

328

Sp. Atk

63

117

247

Sp. Def

60

112

240

Speed

97

179

322

Total

550

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Gigantamax Urshifu Single Strike, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Kubfu

Kubfu

#0891

Evolution

Urshifu

Urshifu

#0892

Games where Urshifu appears, newest first. Each link opens that game's Pokédex page.

Games

Main Series

Sword & Shield

2019

Moves Gigantamax Urshifu Single Strike learns in Sword and Shield.
Moves Gigantamax Urshifu Single Strike learns by leveling up in Sword and Shield.
Class
Evo.Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark801005
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
StartEndure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
StartRock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015
StartSucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
StartWicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark801005
12Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
16Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
20Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
24Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
28Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
32Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
36Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
40Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505
44Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
48Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
52Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Moves Gigantamax Urshifu Single Strike can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM03Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM37Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM75Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM79Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR48Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR56Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR93Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark8510010
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

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