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National Dex / Trevenant

Trevenant

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Trevenant

#0709 in the National Pokédex • Elder Tree Pokémon

Trevenant sprite

Normal

Shiny Trevenant sprite

Shiny

Pokémon HOME art

Details

Category

Elder Tree Pokémon

Height

1.5 m (4'11")

Weight

71 kg (156.5 lbs)

National Pokédex

#0709

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

110

202

350

Defense

76

141

276

Sp. Atk

65

121

251

Sp. Def

82

152

289

Speed

56

105

232

Total

474

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Trevenant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Phantump

Phantump

#0708

Trade

Trevenant

Trevenant

#0709

Trevenant sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Trevenant in Pokémon GO
Shiny Trevenant in Pokémon GO

Main Series

Legends: Z-A

2025

Trevenant in Pokémon Legends: Z-A
Shiny Trevenant in Pokémon Legends: Z-A

Scarlet & Violet

2022

Trevenant in Pokémon Scarlet & Violet
Shiny Trevenant in Pokémon Scarlet & Violet

Sword & Shield

2019

Trevenant in Pokémon Sword & Shield
Shiny Trevenant in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Trevenant in Pokémon Ultra Sun & Ultra Moon
Shiny Trevenant in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Trevenant in Pokémon Sun & Moon
Shiny Trevenant in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Trevenant in Pokémon Omega Ruby & Alpha Sapphire
Shiny Trevenant in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Trevenant in Pokémon X & Y
Shiny Trevenant in Pokémon X & Y

Pick a game to see what Trevenant learns there.
Trevenant in Legends: Z-A

Moves Trevenant learns by leveling up in Legends: Z-A.
Class
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Grass---
12Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
16Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
24Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Grass---
28Horn Leech

The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt.

Grass75--
30Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
32Forest's Curse

The user places the curse of the forest on targets. This adds the Grass type to targets.

Grass---
36Phantom Force

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Ghost90--
44Wood Hammer

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Grass120--
50Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
Moves Trevenant can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM081X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM118Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

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