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National Dex / Sunkern

Sunkern

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Sunkern

#0191 in the National Pokédex • Seed Pokémon

Sunkern sprite

Normal

Shiny Sunkern sprite

Shiny

Pokémon HOME art

Details

Type

Category

Seed Pokémon

Height

0.3 m (1'00")

Weight

1.8 kg (4 lbs)

National Pokédex

#0191

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

30

58

174

Defense

30

58

174

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

30

58

174

Total

180

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sunkern, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Sunkern sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Sunkern in Pokémon GO
Shiny Sunkern in Pokémon GO

Main Series

Scarlet & Violet

2022

Sunkern in Pokémon Scarlet & Violet
Shiny Sunkern in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Sunkern in Pokémon Brilliant Diamond & Shining Pearl

Ultra Sun & Ultra Moon

2017

Sunkern in Pokémon Ultra Sun & Ultra Moon
Shiny Sunkern in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Sunkern in Pokémon Sun & Moon
Shiny Sunkern in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Sunkern in Pokémon Omega Ruby & Alpha Sapphire
Shiny Sunkern in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Sunkern in Pokémon X & Y
Shiny Sunkern in Pokémon X & Y

Black 2 & White 2

2012

Sunkern in Pokémon Black 2 & White 2
Shiny Sunkern in Pokémon Black 2 & White 2

Black & White

2010

Sunkern in Pokémon Black & White
Shiny Sunkern in Pokémon Black & White

HeartGold & SoulSilver

2009

Sunkern in Pokémon HeartGold & SoulSilver
Shiny Sunkern in Pokémon HeartGold & SoulSilver

Platinum

2008

Sunkern in Pokémon Platinum
Shiny Sunkern in Pokémon Platinum

Diamond & Pearl

2006

Sunkern in Pokémon Diamond & Pearl
Shiny Sunkern in Pokémon Diamond & Pearl

Emerald

2004

Sunkern in Pokémon Emerald
Shiny Sunkern in Pokémon Emerald

FireRed & LeafGreen

2004

Sunkern in Pokémon FireRed & LeafGreen
Shiny Sunkern in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Sunkern in Pokémon Ruby & Sapphire
Shiny Sunkern in Pokémon Ruby & Sapphire

Crystal

2000

Sunkern in Pokémon Crystal
Shiny Sunkern in Pokémon Crystal

Gold & Silver

1999

Sunkern in Pokémon Gold & Silver
Shiny Sunkern in Pokémon Gold & Silver

Pick a game to see what Sunkern learns there.
Sunkern in Scarlet and Violet

Moves Sunkern learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartGrowth

The user's body grows all at once, boosting the Attack and Sp. Atk stats.

Normal--20
7Absorb

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass2010025
10Mega Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass4010015
16Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.

Grass559525
19Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

Grass-10010
22Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
25Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
28Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
31Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
34Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
36Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
39Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Moves Sunkern can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM033Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM056Bullet Seed

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

Grass2510030
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM071Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM111Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM137Grassy Terrain

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
TM159Leaf Storm

The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.

Grass130905
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Sunkern can learn in Scarlet and Violet.
Class
Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
Grassy Terrain

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
Ingrain

The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.

Grass--20
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

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