Sunkern
#20 in the Black 2 and White 2 Pokédex • Seed Pokémon
Sunkern
#20 in the Black 2 and White 2 Pokédex • Seed Pokémon
Stats
Min
Max
HP
30
170
264
Attack
30
58
174
Defense
30
58
174
Sp. Atk
30
58
174
Sp. Def
30
58
174
Speed
30
58
174
Total
180
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Sunkern
Seed Pokémon

Growth
| Pokédexes | Updated Unova #20 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 235 |
| Base Exp. | 36 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.

Pokémon White 2
It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Sunkern #20 | Use Sun Stone | ![]() Sunflora #21 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 20 Road 20 | Walking in dark grass | 9 | 20% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Spring |
Route 20 Road 20 | Walking in dark grass | 10 | 4% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Autumn |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Winter |
Route 20 Road 20 | Walking in dark grass | 11 | 1% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 1% | - |
Route 20 Road 20 | Walking in tall grass or a cave | 2 | 20% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Spring |
Route 20 Road 20 | Walking in tall grass or a cave | 3 | 4% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Autumn |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Winter |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 1% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 20 Road 20 | Walking in dark grass | 9 | 20% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Spring |
Route 20 Road 20 | Walking in dark grass | 10 | 4% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Autumn |
Route 20 Road 20 | Walking in dark grass | 11 | 4% | During Winter |
Route 20 Road 20 | Walking in dark grass | 11 | 1% | During Summer |
Route 20 Road 20 | Walking in dark grass | 11 | 1% | - |
Route 20 Road 20 | Walking in tall grass or a cave | 2 | 20% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Spring |
Route 20 Road 20 | Walking in tall grass or a cave | 3 | 4% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Autumn |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 4% | During Winter |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 1% | During Summer |
Route 20 Road 20 | Walking in tall grass or a cave | 4 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Growth | ![]() | Status | - | - | 40 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 4 | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| 7 | Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| 10 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 13 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 16 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| 19 | Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 22 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 25 | Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| 28 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 31 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 34 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 37 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 40 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 43 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Morning Sun | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
Traits
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.
Solar Power
Ability Slot 2
In sunshine, Sp. Atk is boosted but HP decreases.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Early Bird(Hidden Ability)
The Pokémon awakens quickly from sleep.
Makes sleep pass twice as quickly.







































Special
Status
Physical

