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B2/W2 / Pokédex

Sunkern

Sunkern

#20 in the Black 2 and White 2 Pokédex • Seed Pokémon

Sunkern

#20 in the Black 2 and White 2 Pokédex • Seed Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

30

58

174

Defense

30

58

174

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

30

58

174

Total

180

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aipom

Sunflora

Sunkern normal sprite

Normal

Shiny Sunkern sprite

Shiny

Sunkern

Seed Pokémon

#20
Grass

Height

0.3 m (1'00")

Weight

1.8 kg (4 lbs)

Abilities

ChlorophyllSolar PowerEarly Bird(Hidden Ability)

It's Super Effective

Damage multipliers Sunkern takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Poison

Flying

Bug

Resists

Water

0.5×

Electric

0.5×

Grass

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #20
EV yield
1 SpA
Catch rate
235
Base Exp.
36

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Grass
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.

Pokémon White 2 box art

Pokémon White 2

It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sunkern

Sunkern

#20

Sun StoneUse Sun Stone
Sunflora

Sunflora

#21

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 20

Road 20

Walking in dark grass920%

During Summer

Route 20

Road 20

Walking in dark grass114%

During Spring

Route 20

Road 20

Walking in dark grass104%

During Summer

Route 20

Road 20

Walking in dark grass114%

During Autumn

Route 20

Road 20

Walking in dark grass114%

During Winter

Route 20

Road 20

Walking in dark grass111%

During Summer

Route 20

Road 20

Walking in dark grass111%

-

Route 20

Road 20

Walking in tall grass or a cave220%

During Summer

Route 20

Road 20

Walking in tall grass or a cave44%

During Spring

Route 20

Road 20

Walking in tall grass or a cave34%

During Summer

Route 20

Road 20

Walking in tall grass or a cave44%

During Autumn

Route 20

Road 20

Walking in tall grass or a cave44%

During Winter

Route 20

Road 20

Walking in tall grass or a cave41%

During Summer

Route 20

Road 20

Walking in tall grass or a cave41%

-

White 2
LocationMethodLevelChanceConditions

Route 20

Road 20

Walking in dark grass920%

During Summer

Route 20

Road 20

Walking in dark grass114%

During Spring

Route 20

Road 20

Walking in dark grass104%

During Summer

Route 20

Road 20

Walking in dark grass114%

During Autumn

Route 20

Road 20

Walking in dark grass114%

During Winter

Route 20

Road 20

Walking in dark grass111%

During Summer

Route 20

Road 20

Walking in dark grass111%

-

Route 20

Road 20

Walking in tall grass or a cave220%

During Summer

Route 20

Road 20

Walking in tall grass or a cave44%

During Spring

Route 20

Road 20

Walking in tall grass or a cave34%

During Summer

Route 20

Road 20

Walking in tall grass or a cave44%

During Autumn

Route 20

Road 20

Walking in tall grass or a cave44%

During Winter

Route 20

Road 20

Walking in tall grass or a cave41%

During Summer

Route 20

Road 20

Walking in tall grass or a cave41%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartGrowthNormalStatus--40

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

4IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

7Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

10Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

13Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

16Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

19Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

22Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

25EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

28SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

31Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

34Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

37Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

40Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

43Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Sweet ScentNormalStatus-10020

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Solar Power

Ability Slot 2

In sunshine, Sp. Atk is boosted but HP decreases.

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Early Bird(Hidden Ability)

The Pokémon awakens quickly from sleep.

Makes sleep pass twice as quickly.

#190

Aipom

#21

Sunflora

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