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National Dex / Snubbull

Snubbull

Back to Pokédex

Snubbull

#0209 in the National Pokédex • Fairy Pokémon

Snubbull sprite

Normal

Shiny Snubbull sprite

Shiny

Pokémon HOME art

Details

Type

Category

Fairy Pokémon

Height

0.6 m (2'00")

Weight

7.8 kg (17.2 lbs)

National Pokédex

#0209

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

40

76

196

Speed

30

58

174

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Snubbull, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Snubbull

Snubbull

#0209

Level 23

Granbull

Granbull

#0210

Snubbull sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Snubbull in Pokémon GO
Shiny Snubbull in Pokémon GO

Main Series

Scarlet & Violet

2022

Snubbull in Pokémon Scarlet & Violet
Shiny Snubbull in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Snubbull in Pokémon Brilliant Diamond & Shining Pearl

Ultra Sun & Ultra Moon

2017

Snubbull in Pokémon Ultra Sun & Ultra Moon
Shiny Snubbull in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Snubbull in Pokémon Sun & Moon
Shiny Snubbull in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Snubbull in Pokémon Omega Ruby & Alpha Sapphire
Shiny Snubbull in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Snubbull in Pokémon X & Y
Shiny Snubbull in Pokémon X & Y

Black 2 & White 2

2012

Snubbull in Pokémon Black 2 & White 2
Shiny Snubbull in Pokémon Black 2 & White 2

Black & White

2010

Snubbull in Pokémon Black & White
Shiny Snubbull in Pokémon Black & White

HeartGold & SoulSilver

2009

Snubbull in Pokémon HeartGold & SoulSilver
Shiny Snubbull in Pokémon HeartGold & SoulSilver

Platinum

2008

Snubbull in Pokémon Platinum
Shiny Snubbull in Pokémon Platinum

Diamond & Pearl

2006

Snubbull in Pokémon Diamond & Pearl
Shiny Snubbull in Pokémon Diamond & Pearl

Emerald

2004

Snubbull in Pokémon Emerald
Shiny Snubbull in Pokémon Emerald

FireRed & LeafGreen

2004

Snubbull in Pokémon FireRed & LeafGreen
Shiny Snubbull in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Snubbull in Pokémon Ruby & Sapphire
Shiny Snubbull in Pokémon Ruby & Sapphire

Crystal

2000

Snubbull in Pokémon Crystal
Shiny Snubbull in Pokémon Crystal

Gold & Silver

1999

Snubbull in Pokémon Gold & Silver
Shiny Snubbull in Pokémon Gold & Silver

Pick a game to see what Snubbull learns there.
Snubbull in Scarlet and Violet

Moves Snubbull learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartScary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
StartCharm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
7Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
13Lick

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

Ghost3010030
19Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
25Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
31Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
37Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
43Payback

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Dark5010010
49Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
Moves Snubbull can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM003Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Dark-10020
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM008Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM009Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM010Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM030Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM063Psychic Fangs

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Psychic8510010
TM064Bulk Up

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Fighting--20
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM141Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM148Sludge Bomb

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Poison9010010
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM157Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM167Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Fighting1201005
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM177Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
TM183Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Normal-9010
TM191Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM199Lash Out

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

Dark751005
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM207Temper Flare

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Fire7510010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Snubbull can learn in Scarlet and Violet.
Class
Counter

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Fighting-10020
Mimic

The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.

Normal--10
Present

The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.

Normal-9015
Retaliate

The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.

Normal701005
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

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