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Snubbull

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Snubbull in Pokémon Crystal

#123 in the Crystal Pokédex • Fairy Pokémon

Snubbull in the National Pokédex
Snubbull sprite

Normal

Shiny Snubbull sprite

Shiny

Pokédex entries

Pokémon Crystal

In truth, it is a cowardly Pokémon. It growls eagerly in order to hide its fear from its opponent.

Pokémon details

Type

Normal

Category

Fairy Pokémon

Height

0.6 m (2'00")

Weight

7.8 kg (17.2 lbs)

National Pokédex

#0209

Snubbull in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

323

Attack

80

165

258

Defense

50

105

198

Sp. Atk

40

85

178

Sp. Def

40

85

178

Speed

30

65

158

Total

300

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Snubbull, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Snubbull doesn't resist any types.

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #123
Stat Experience
60 HP, 80 Atk, 50 Def, 30 Spe, 40 Special
Catch rate
190
Base Exp.
63

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20 cycles (5,120 nominal steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Snubbull

Snubbull

#123

Level 23

Granbull

Granbull

#124

Known encounter locations for this Pokémon in this game.
Crystal
LocationMethodLevelChanceConditions

Route 34

Road 34

Walking in tall grass or a cave1030%

During the day

Route 34

Road 34

Walking in tall grass or a cave1030%

In the morning

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, During the day

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, In the morning

Route 5

Road 5

Walking in tall grass or a cave1330%

During the day

Route 5

Road 5

Walking in tall grass or a cave1330%

In the morning

Route 6

Road 6

Walking in tall grass or a cave1330%

During the day

Route 6

Road 6

Walking in tall grass or a cave1330%

In the morning

Route 7

Road 7

Walking in tall grass or a cave1820%

During the day

Route 7

Road 7

Walking in tall grass or a cave1820%

In the morning

Route 8

Road 8

Walking in tall grass or a cave1730%

During the day

Route 8

Road 8

Walking in tall grass or a cave1730%

In the morning

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartScary Face

Sharply reduces the foe's SPEED.

Normal-9010
4Tail Whip

Lowers the foe's DEFENSE.

Normal-10030
8Charm

Sharply lowers the foe's ATTACK.

Normal-10020
13Bite

An attack that may cause flinching.

Dark6010025
19Lick

An attack that may cause paralysis.

Ghost2010030
26Roar

Scares wild foes to end battle.

Normal-10020
34Rage

Raises ATTACK if the user is hit.

Normal2010020
43Take Down

A tackle that also hurts the user.

Normal908520

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM36Sludge Bomb

An attack that may poison the foe.

Poison9010010
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
HM04Strength

A powerful physical attack.

Normal8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Thunderbolt

An attack that may cause paralysis.

Electric9510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Crunch

An attack that may lower SPCL.DEF.

Dark8010015
Faint Attack

An attack that never misses.

Dark60-20
Heal Bell

Eliminates all status problems.

Normal--5
Leer

Reduces the foe's DEFENSE.

Normal-10030
Lick

An attack that may cause paralysis.

Ghost2010030
Metronome

Randomly uses any Pokémon move.

Normal--10
Present

A bomb that may restore HP.

Normal-9015
Reflect

Raises DEFENSE with a barrier.

Psychic--20

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