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National Dex / Palossand

Palossand

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Palossand

#0770 in the National Pokédex • Sand Castle Pokémon

Palossand sprite

Normal

Shiny Palossand sprite

Shiny

Pokémon HOME art

Details

Category

Sand Castle Pokémon

Height

1.3 m (4'03")

Weight

250 kg (551.2 lbs)

National Pokédex

#0770

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

75

139

273

Defense

110

202

350

Sp. Atk

100

184

328

Sp. Def

75

139

273

Speed

35

67

185

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Palossand, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandygast

Sandygast

#0769

Level 42

Palossand

Palossand

#0770

Palossand sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Palossand in Pokémon GO
Shiny Palossand in Pokémon GO

Main Series

Legends: Z-A

2025

Palossand in Pokémon Legends: Z-A
Shiny Palossand in Pokémon Legends: Z-A

Scarlet & Violet

2022

Palossand in Pokémon Scarlet & Violet
Shiny Palossand in Pokémon Scarlet & Violet

Sword & Shield

2019

Palossand in Pokémon Sword & Shield
Shiny Palossand in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Palossand in Pokémon Ultra Sun & Ultra Moon
Shiny Palossand in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Palossand in Pokémon Sun & Moon
Shiny Palossand in Pokémon Sun & Moon

Pick a game to see what Palossand learns there.
Palossand in Legends: Z-A

Moves Palossand learns by leveling up in Legends: Z-A.
Class
StartAbsorb

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass20--
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
10Sand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Ground20--
13Infestation

The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.

Bug20--
18Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
24Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
30Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
35Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
41Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
46Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
50Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
52Shore Up

The user restores some HP by kicking up a cloud of sand from its surroundings, then absorbing the sand into itself.

Ground---
Moves Palossand can learn from Technical Machines in Legends: Z-A.
Class
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM154Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--

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