| TM03 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic |  | 80 | 100 | 10 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic |  | - | - | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Poison |  | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | Normal |  | 60 | 100 | 15 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic |  | - | - | 30 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | Normal |  | - | 100 | 20 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | Normal |  | - | 100 | 20 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic |  | 90 | 100 | 10 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal |  | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic |  | - | - | 20 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | Flying |  | 60 | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Electric |  | 50 | 90 | 10 |
| TM59 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark |  | 60 | 100 | 20 |
| TM63 | Embargo This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Dark |  | - | 100 | 15 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Ghost |  | 70 | 100 | 15 |
| TM67 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel |  | 70 | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM69 | Rock Polish The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Rock |  | - | - | 20 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Steel |  | - | 100 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Normal |  | - | - | 20 |
| TM78 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Ground |  | 60 | 100 | 20 |
| TM80 | Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Bug |  | 80 | 100 | 15 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Normal |  | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Normal |  | - | - | 10 |
| TM91 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic |  | - | - | 5 |
| TM97 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Dark |  | 80 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal |  | - | - | 20 |