| TM001 | Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Normal |  | 70 | - | - |
| TM008 | Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Electric |  | - | - | - |
| TM013 | Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | Ice |  | 90 | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM018 | Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | Fighting |  | 40 | - | - |
| TM020 | Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | Fairy |  | 90 | - | - |
| TM023 | Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | Electric |  | 75 | - | - |
| TM024 | Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | Ice |  | 75 | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM028 | Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | Ground |  | 80 | - | - |
| TM029 | Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | Fire |  | 75 | - | - |
| TM030 | Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Normal |  | - | - | - |
| TM032 | Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Normal |  | - | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM047 | Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | Psychic |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM064 | Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | Grass |  | 120 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM071 | Hyper Voice The user attacks by unleashing horribly loud, resounding vibrations. | Normal |  | 90 | - | - |
| TM074 | Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Ghost |  | 80 | - | - |
| TM082 | U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Bug |  | 70 | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM087 | Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | Steel |  | 100 | - | - |
| TM102 | Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | Fighting |  | 120 | - | - |
| TM103 | Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Normal |  | - | - | - |
| TM105 | Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Ice |  | 110 | - | - |
| TM106 | Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | Electric |  | 110 | - | - |
| TM107 | Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Fighting |  | 120 | - | - |
| TM108 | Comet Punch The user attacks with a flurry of five punches, one after the other. | Normal |  | 30 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM113 | Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | Fighting |  | 65 | - | - |
| TM129 | Circle Throw The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. | Fighting |  | 60 | - | - |
| TM131 | Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | Fighting |  | 75 | - | - |
| TM132 | Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | Normal |  | 50 | - | - |
| TM141 | Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | Normal |  | 40 | - | - |
| TM144 | Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | Ice |  | 40 | - | - |