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National Dex / Lopunny

Lopunny

Back to Pokédex

#0428 in the National Pokédex • Rabbit Pokémon

Lopunny sprite

Normal

Shiny Lopunny sprite

Shiny

Pokémon HOME art

Details

Type

Category

Rabbit Pokémon

Height

1.2 m (3'11")

Weight

33.3 kg (73.4 lbs)

National Pokédex

#0428
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

76

141

276

Defense

84

155

293

Sp. Atk

54

101

227

Sp. Def

96

177

320

Speed

105

193

339

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lopunny, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Lopunny doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Buneary

Buneary

#0427

Level up with high friendship

Lopunny

Lopunny

#0428

Lopunny

Lopunny

#0428

Mega Evolution

Mega Lopunny

Mega Lopunny

#0428

Mega Evolutions of Lopunny, with their types and base stats.
Games where Lopunny appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Legends: Arceus

2022

Brilliant Diamond & Shining Pearl

2021

Sword & Shield

2019

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

HeartGold & SoulSilver

2009

Platinum

2008

Diamond & Pearl

2006

Pick a game to see what Lopunny learns there.
Lopunny in Legends: Z-A

Moves Lopunny learns by leveling up in Legends: Z-A.
Class
StartSplash

The user flops around instead of attacking. This move has no effect at all...

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
6Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
9Mach Punch

The user attacks by throwing a punch with blinding speed.

Fighting30--
12Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
14Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
16Quick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
20Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
24Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
28Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
32Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
36Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
42Cotton Guard

The user boosts its Defense stat for a long while by wrapping its body in soft cotton.

Grass---
48Bounce

The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.

Flying85--
52Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
Moves Lopunny can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--

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