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Lopunny

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Lopunny in Pokémon Brilliant Diamond & Shining Pearl

#68 in the Brilliant Diamond and Shining Pearl Pokédex • Rabbit Pokémon

Lopunny in the National Pokédex

Pokédex entries

Brilliant Diamond

An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

Shining Pearl

It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Pokémon details

Type

Normal

Category

Rabbit Pokémon

Height

1.2 m (3'11")

Weight

33.3 kg (73.4 lbs)

National Pokédex

#0428

Pokédex

#68

Lopunny in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

76

141

276

Defense

84

155

293

Sp. Atk

54

101

227

Sp. Def

96

177

320

Speed

105

193

339

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lopunny, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Lopunny doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #68
EV yield
2 Spe
Catch rate
60
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Buneary

Buneary

#67

High friendship

Lopunny

Lopunny

#68

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Normal4010035
StartDefense Curl

Normal--40
StartSplash

Normal--40
StartMirror Coat

Psychic-10020
StartMagic Coat

Psychic--15
StartBaby-Doll Eyes

Fairy-10030
12After You

Normal--15
16Quick Attack

Normal4010030
20Double Kick

Fighting3010030
24Charm

Fairy-10020
28Baton Pass

Normal--40
32Headbutt

Normal7010015
36Agility

Psychic--30
40Entrainment

Normal-10015
44Flatter

Dark-10015
48Bounce

Flying85855
52Healing Wish

Psychic--10
56High Jump Kick

Fighting1309010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Circle Throw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting609010
Circle Throw

Learn before evolving, then retain the move.

Fighting609010
Copycat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Copycat

Learn before evolving, then retain the move.

Normal--20
Cosmic Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Cosmic Power

Learn before evolving, then retain the move.

Psychic--20
Double Hit

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal359010
Double Hit

Learn before evolving, then retain the move.

Normal359010
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Fake Out

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010010
Fake Out

Learn before evolving, then retain the move.

Normal4010010
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Fire Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire7510015
Fire Punch

Learn before evolving, then retain the move.

Fire7510015
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Ice Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice7510015
Ice Punch

Learn before evolving, then retain the move.

Ice7510015
Low Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Low Kick

Learn before evolving, then retain the move.

Fighting-10020
Power-Up Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting4010020
Power-Up Punch

Learn before evolving, then retain the move.

Fighting4010020
Sweet Kiss

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-7510
Sweet Kiss

Learn before evolving, then retain the move.

Fairy-7510
Switcheroo

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Switcheroo

Learn before evolving, then retain the move.

Dark-10010
Teeter Dance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Teeter Dance

Learn before evolving, then retain the move.

Normal-10020
Thunder Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric7510015
Thunder Punch

Learn before evolving, then retain the move.

Electric7510015

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Has a 30% chance of infatuating attacking Pokémon on contact.

Klutz

Ability Slot 2

Prevents the Pokémon from using its held item in battle.

Limber(Hidden Ability)

Prevents paralysis.

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