Mismagius
#429 in the Scarlet and Violet Pokédex • Magical Pokémon
Mismagius
#429 in the Scarlet and Violet Pokédex • Magical Pokémon
Stats
HP
60
Attack
60
Defense
60
Sp. Atk
105
Sp. Def
105
Speed
105
Total
495
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Misdreavus #200 | Use Dusk Stone | ![]() Mismagius #429 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| Start | Psywave | Psychic | Special | - | 100 | 15 | An attack with variable power. |
| Start | Spite | Ghost | Status | - | 100 | 10 | Cuts the PP of the foe's last move. |
| Start | Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Start | Magical Leaf | Grass | Special | 60 | - | 20 | Attacks with a strange leaf that cannot be evaded. |
| Start | Lucky Chant | Normal | Status | - | - | 30 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| Start | Power Gem | Rock | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Start | Phantom Force | Ghost | Physical | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Start | Mystical Fire | Fire | Special | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
| Start | Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
| Start | Confusion | Psychic | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| Start | Grudge | Ghost | Status | - | - | 5 | If the user faints, deletes the PP of the final move. |
| Start | Hex | Ghost | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| Start | Mean Look | Normal | Status | - | - | 5 | Prevents fleeing or switching. |
| Start | Perish Song | Normal | Status | - | - | 5 | Both user and foe faint in 3 turns. |
| Start | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Dream Eater | Psychic | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| 0 | Flash | Normal | Status | - | 100 | 20 | Blinds the foe to reduce accuracy. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| 0 | Will-O-Wisp | Fire | Status | - | 85 | 15 | Inflicts a burn on the foe with intense fire. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Skill Swap | Psychic | Status | - | - | 10 | The user swaps special abilities with the target. |
| 0 | Snatch | Dark | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Shock Wave | Electric | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Embargo | Dark | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 0 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 0 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Trick Room | Psychic | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 0 | Telekinesis | Psychic | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| 0 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| 0 | Night Shade | Ghost | Special | - | 100 | 15 | The user's level equals damage HP. |
| 0 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 0 | Charm | Fairy | Status | - | 100 | 20 | Sharply lowers the foe's ATTACK. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Imprison | Psychic | Status | - | - | 10 | Prevents foes from using moves known by the user. |
| 0 | Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Snowscape | Ice | Status | 0 | - | 10 | |
| 0 | Burning Jealousy | Fire | Special | 70 | 100 | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| 0 | Poltergeist | Ghost | Physical | 110 | 90 | 5 | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. |
| 0 | Lash Out | Dark | Physical | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. |



















Status
Special
Physical