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Mismagius

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Mismagius in Pokémon Brilliant Diamond & Shining Pearl

#73 in the Brilliant Diamond and Shining Pearl Pokédex • Magical Pokémon

Mismagius in the National Pokédex

Pokédex entries

Brilliant Diamond

Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.

Shining Pearl

It chants incantations. While they usually torment targets, some chants bring happiness.

Pokémon details

Type

Ghost

Category

Magical Pokémon

Abilities

Height

0.9 m (2'11")

Weight

4.4 kg (9.7 lbs)

National Pokédex

#0429

Pokédex

#73

Mismagius in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

60

112

240

Sp. Atk

105

193

339

Sp. Def

105

193

339

Speed

105

193

339

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mismagius, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #73
EV yield
1 SpA, 1 SpD
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

Normal-10040
StartPsybeam

Psychic6510020
StartConfusion

Psychic5010025
StartConfuse Ray

Ghost-10010
StartSpite

Ghost-10010
StartPerish Song

Normal--5
StartMean Look

Normal--5
StartPain Split

Normal--20
StartShadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
StartGrudge

Ghost--5
StartAstonish

Ghost3010015
StartMagical Leaf

Grass60-20
StartPayback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
StartPower Gem

Rock8010020
StartHex

Ghost6510010
StartPhantom Force

Ghost9010010
StartMystical Fire

Fire7510010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Destiny Bond

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--5
Destiny Bond

Learn before evolving, then retain the move.

Ghost--5
Imprison

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Imprison

Learn before evolving, then retain the move.

Psychic--10
Memento

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Memento

Learn before evolving, then retain the move.

Dark-10010
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Shadow Sneak

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost4010030
Shadow Sneak

Learn before evolving, then retain the move.

Ghost4010030
Sucker Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark701005
Sucker Punch

Learn before evolving, then retain the move.

Dark701005
Wonder Room

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Wonder Room

Learn before evolving, then retain the move.

Psychic--10

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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