National Dex / Gumshoos

Gumshoos

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#0735 in the National Pokédex • Stakeout Pokémon

Gumshoos sprite

Normal

Shiny Gumshoos sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Stakeout Pokémon

Height

0.7 m (2'04")

Weight

14.2 kg (31.3 lbs)

National Pokédex

#0735

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

88

286

380

Attack

110

202

350

Defense

60

112

240

Sp. Atk

55

103

229

Sp. Def

60

112

240

Speed

45

85

207

Total

418

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Gumshoos, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Gumshoos doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Yungoos

Yungoos

#0734

Level 20

Gumshoos

Gumshoos

#0735

Other forms of Gumshoos in the National Pokédex, with their types and base stats.

Gumshoos sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Gumshoos in Pokémon GO
Shiny Gumshoos in Pokémon GO

Main Series

Scarlet & Violet

2022

Gumshoos in Pokémon Scarlet & Violet
Shiny Gumshoos in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Gumshoos in Pokémon Ultra Sun & Ultra Moon
Shiny Gumshoos in Pokémon Ultra Sun & Ultra Moon
Gumshoos Totem in Pokémon Ultra Sun & Ultra Moon
Shiny Gumshoos Totem in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Gumshoos in Pokémon Sun & Moon
Shiny Gumshoos in Pokémon Sun & Moon
Gumshoos Totem in Pokémon Sun & Moon
Shiny Gumshoos Totem in Pokémon Sun & Moon

Pick a game to see what Gumshoos learns there.
Gumshoos in Scarlet and Violet

Moves Gumshoos learns by leveling up in Scarlet and Violet.
Class
StartSand Attack

Sand is hurled in the target's face, lowering the target's accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
StartPayback

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Dark5010010
13Work Up

The user is roused, and its Attack and Sp. Atk stats are boosted.

Normal--30
19Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
23Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
27Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Normal-9010
31Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
35Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
39Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
43Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
47Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
52Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5

Moves Gumshoos can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM008Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM009Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM010Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM039Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM060U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM063Psychic Fangs

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Psychic8510010
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM071Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM183Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Normal-9010
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10

Egg moves Gumshoos can learn in Scarlet and Violet.
Class
Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

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