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National Dex / Groudon Primal

Groudon Primal

Back to Pokédex

#0383 in the National Pokédex • Continent Pokémon

A form of Groudon

Primal Groudon sprite

Normal

Shiny Primal Groudon sprite

Shiny

Pokémon HOME art

Details

Category

Continent Pokémon

Abilities

Height

5 m (16'05")

Weight

999.7 kg (2,204 lbs)

National Pokédex

#0383
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

180

328

504

Defense

160

292

460

Sp. Atk

150

274

438

Sp. Def

90

166

306

Speed

90

166

306

Total

770

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Primal Groudon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Groudon

Groudon

#0383

No evolutions

Groudon sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Primal Groudon in Pokémon GO
Shiny Primal Groudon in Pokémon GO

Main Series

Legends: Z-A

2025

Primal Groudon in Pokémon Legends: Z-A
Shiny Primal Groudon in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Primal Groudon in Pokémon Ultra Sun & Ultra Moon
Shiny Primal Groudon in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Primal Groudon in Pokémon Sun & Moon
Shiny Primal Groudon in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Primal Groudon in Pokémon Omega Ruby & Alpha Sapphire
Shiny Primal Groudon in Pokémon Omega Ruby & Alpha Sapphire
Pick a game to see what Primal Groudon learns there.
Primal Groudon in Legends: Z-A

Moves Primal Groudon learns by leveling up in Legends: Z-A.
Class
StartAncient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
StartLava Plume

The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn.

Fire80--
StartMud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
StartSand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Ground20--
9Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
18Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
28Rock Blast

The user attacks by shooting out five hard rocks, one after the other.

Rock15--
30Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
34Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
40Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
43Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
45Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--
50Precipice Blades

The user attacks targets by manifesting the power of the land into blades.

Ground120--
62Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
68Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
75Heat Crash

The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power.

Fire---
81Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
Moves Primal Groudon can learn from Technical Machines in Legends: Z-A.
Class
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--
TM154Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--

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